Remove the fogs from the inside of the grids while using weather system
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This submission mainly targets the SE1, but I still gotta point that out so we don't see it in SE2.
In current state of the weather system in SE1, when fog occurs, insides of the grids and voxels (such as caves etc) which clearly are sealed, are foggy. Simple fix would be just to remove fog from grids that are air/water/pressure/temperature-tight. If SE2 will include voxel airtightness, that would make sense too.
It would work very nicely paired with a potential idea of temperature, radiation and pressure implemented in the game. If there is a biome on an alien planet that is contaminated, you are not in danger unless your ship isnt fog proof. And the opposite obviously.
if you agree with this submission, check out more of mine and give them a bump
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Yes, but if a steam pipe leaks inside of the ship, classic Sci-fi.
Yes, but if a steam pipe leaks inside of the ship, classic Sci-fi.
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