Recovery of components from damaged blocks + scrap
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How could SE2 improve on SE1?
Some thoughts :
Scrap should not just be iron.
Some % of whole components should survive as floating objects.
The remaining block should have a damage % where the block is unrepairable.
Some twisted remnant of a destroyed functional block should remain to indicate what was there before.
Some twisted remnant of a destroyed functional block should remain to indicate what was there before.
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