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Momentum conservation (Thruster issues)
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Currently thrusters are very awkward and feel like an "on/off" switch, you go faster when you press a direction key and almost instantly come to a stop when you give counter thrust or have dampeners active.
This feels bad. So I suggest you add momentum conservation to acceleration and deceleration!
So similarly to SE1, a vessel wouldn't come to a stop as fast depending on it's mass and amount of counter thrust and previous directional momentum.
This way vessels would feel better and more pleasant to fly.
I like this feedback
Completely agree. It was an absurd decision to go to a less realistic flight model in SE2, I was hoping they'd improve it, not intentionally make it worse! It's bizzare. It feels so horrible I can't play the game without manually going into the game files to fix it.
Completely agree. It was an absurd decision to go to a less realistic flight model in SE2, I was hoping they'd improve it, not intentionally make it worse! It's bizzare. It feels so horrible I can't play the game without manually going into the game files to fix it.
I haven't played SE2 yet, only SE1, but I'm following it with interest.
Maybe they'll deliver it later, in a future vertical slice?
Because I get the impression that they want more physics with water. So it doesn't make sense to remove inertial physics from spaceships.
I haven't played SE2 yet, only SE1, but I'm following it with interest.
Maybe they'll deliver it later, in a future vertical slice?
Because I get the impression that they want more physics with water. So it doesn't make sense to remove inertial physics from spaceships.
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