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Voxel deformation visibility
                
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            One major issue I had in SE1 in PVP was that you could not dig stealthily. Voxel deformations became exaggerated when you reached a certain distance from the object, exposing even near-surface tunnels.
I think voxel deformations should appear the same as the spawned terrain. (World spawned tunnels and pits do not become exaggerated at distance and most are actually smoothed out)
 
                                                                     
             
            
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