Cut Light Armor Long Slope Inverted Corner Base (or generally cut blocks)

Balmung shared this feedback 18 days ago
Not Enough Votes

To be more consistent this block should also be in a low high version in the game which adds a lot more building possibilities and matches the normal 1x2 slop block, where the right block in the picture didn't exist in SE2 as one block anymore, only the two middle blocks.


Maybe you could get even a step further and delete the left part as well so it ends as 0,25 x 0,25 x 0,5m or 1,25 x 1,25 x 2,5m block.


This cutting away cube block parts, you can remake with re-adding cube blocks by yourself, could be done on all shape blocks where its possible. That adds always more building possibilities.


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Best Answer
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I missed another block to add to my argument:

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You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.

We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.


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Replies (4)

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or better yet this

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That would then count clearly as more detail blocks, which Keen has limited because of the PCU problem, detail blocks shouldn't be used that much from the players, bad for performance if you build too much with them. I wanted to respect that decision from Keen.

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1

I missed another block to add to my argument:

0eb44fe787d9577de52acf886c41861d

You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.

We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.


a68da1c31f1127505c7fe0ce91902515

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For what? you can do this with smaller primitives.

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1. For block consistency. It is simply against the design of the other blocks we already have in the game and we should not start with inconsistency directly on the beginning of the public alpha. Actually you do the least damage if you fix it now and didn't wait with that for months.


2. For saving PCU, if you do it with smaller blocks you need a lot more blocks and that adds a lot to your PCU count.


And beside that, that is not possible on the smaller 0,5m variant of that block anyway. If you want to build only 0,25cm thick (a wing for example) you will struggle with that block because the other shape exists like shown in the picture with 0,25cm thickness, but especially this shape not.

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i agree with your take on the block edits, but i also think that the system needs to address a higher issue than the PCU problem. The game is modelling every block instead of having a more performant solution to decimating the triangles along a solid wall. The PCU could practically be done away with if SE could redraw these armor voxels in a more optimal manner.

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Sure, a general better solution would be great, but if Keen keep it like it is this definitely should be addressed more early than later. Because exchanging this block cause players to fix their builds and the longer they wait the more the players build with that block that should never had existed in that form in SE2. In SE1 that block made sense but with the new grid system not anymore.

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