Cut Light Armor Long Slope Inverted Corner Base (or generally cut blocks)
Not Enough Votes
To be more consistent this block should also be in a low high version in the game which adds a lot more building possibilities and matches the normal 1x2 slop block, where the right block in the picture didn't exist in SE2 as one block anymore, only the two middle blocks.
Maybe you could get even a step further and delete the left part as well so it ends as 0,25 x 0,25 x 0,5m or 1,25 x 1,25 x 2,5m block.
This cutting away cube block parts, you can remake with re-adding cube blocks by yourself, could be done on all shape blocks where its possible. That adds always more building possibilities.
I missed another block to add to my argument:
You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.
We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.
I missed another block to add to my argument:
You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.
We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.
or better yet this
or better yet this
I missed another block to add to my argument:
You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.
We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.
I missed another block to add to my argument:
You can clearly see how off this left block feels to this other blocks we have and it should be quickly changed because it will be ruining more and more SE2 builds als long it is in that form in the game.
We should have a clear design philosophy of blocks in the game and not directly a mixture from the start. You run also in troubles while building especially with the 0,5m variants. Try to build for example a 0,25cm thick wing on a smaller ship and you need this shape from that first block beside the other shapes in that picture.
For what? you can do this with smaller primitives.
For what? you can do this with smaller primitives.
i agree with your take on the block edits, but i also think that the system needs to address a higher issue than the PCU problem. The game is modelling every block instead of having a more performant solution to decimating the triangles along a solid wall. The PCU could practically be done away with if SE could redraw these armor voxels in a more optimal manner.
i agree with your take on the block edits, but i also think that the system needs to address a higher issue than the PCU problem. The game is modelling every block instead of having a more performant solution to decimating the triangles along a solid wall. The PCU could practically be done away with if SE could redraw these armor voxels in a more optimal manner.
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