Ship Class System
Not Enough Votes
While the base game basically now only has one kind of grid size it would be nice if the possibility was left open for server admins and or modders to define custom ship class designations ie "battleship", "fighter", "bomber" etc.
One way to implement this would be a special placeholder ship class block that be extended to support as many variants as needed. The block would support various definitions such as max/min weight, block count, turret count, jump drive count, allowed blocks etc.
Some examples:
Battleship Class:
- Max Blocks: 5000
- Minimum Weight: 1 000 000
- Maximum Weight: 5 000 000
Fighter Class:
- Max Blocks: 300
- Minimum Weight: 0
- Maximum Weight: 100 000
Missile Class:
- Prohibited blocks:
- Cockpits
Scout Class:
Prohibited blocks:
- Weapon turrets
- Fixed weapons
- Warheads
A server admin could tick a box and all new grids would be required to start off by building this block first before any other block.
This would take away freedom of design. You could do this on your own server but not in the official game.
This would take away freedom of design. You could do this on your own server but not in the official game.
I really value a more refined and clearly defined ship classification system. While I tend to favor the Star Wars: Anaxes War College system for space-capable vehicles, I find that other space genres often lack clarity in defining ship roles.
I would suggest including civilian ship classes, which might be better defined by their armament. For example, distinguishing between a freighter and a light cruiser could be useful, especially when considering the difference between a few point defense systems for anti-piracy and several mounted weapon systems.
In naval warfare, the tonnage of vessels usually plays a significant role. Typically, frigates and light cruisers have similar tonnage, but frigates are more versatile, serving multiple purposes, while cruisers are designed for more specialized tasks.
I really value a more refined and clearly defined ship classification system. While I tend to favor the Star Wars: Anaxes War College system for space-capable vehicles, I find that other space genres often lack clarity in defining ship roles.
I would suggest including civilian ship classes, which might be better defined by their armament. For example, distinguishing between a freighter and a light cruiser could be useful, especially when considering the difference between a few point defense systems for anti-piracy and several mounted weapon systems.
In naval warfare, the tonnage of vessels usually plays a significant role. Typically, frigates and light cruisers have similar tonnage, but frigates are more versatile, serving multiple purposes, while cruisers are designed for more specialized tasks.
No, just no. Classifications should follow function and role, not size. For me, my longest ship currently is a carrier dreadnought that comes in at 80 large grid blocks long. There are some people out there with ships even bigger than that still that server in a cruiser or battleship role. Classifications in SE are subjective as what I may consider an average cruiser, another may consider a battleship or so on. In sandbox games like SE, things are left vague and largely undefined outside of specific instances for a reason. Stuff like this would be nothing more than a limiter and restrict build freedom compared to what we have now, which is a bad idea.
No, just no. Classifications should follow function and role, not size. For me, my longest ship currently is a carrier dreadnought that comes in at 80 large grid blocks long. There are some people out there with ships even bigger than that still that server in a cruiser or battleship role. Classifications in SE are subjective as what I may consider an average cruiser, another may consider a battleship or so on. In sandbox games like SE, things are left vague and largely undefined outside of specific instances for a reason. Stuff like this would be nothing more than a limiter and restrict build freedom compared to what we have now, which is a bad idea.
I forgot to say that this system should also allow admin's to define the max speeds of the various ship classes.
I forgot to say that this system should also allow admin's to define the max speeds of the various ship classes.
An optional system like this is a perfect example of a feature that should be a Mod to suit those who want it. This way it's made for those who are interested but it does not claim resources from Keen that can be better implemented elsewhere.
An optional system like this is a perfect example of a feature that should be a Mod to suit those who want it. This way it's made for those who are interested but it does not claim resources from Keen that can be better implemented elsewhere.
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