Implementation of more cutting edge graphic features
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Will you add some methods of temporal antialliasing (i know some people are very opinionated on this but having an option would be great) like dlss, fsr 2+ etc?
Also light and light from spotlights inside voxels does not bounce at all even with ray tracing set to high, for me that would be one of the most sought after features of ray tracing inside the game like this. Would you consider adding some form of example ReSTIR to the game?
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