Light bleed can occur with high lightsource count.

Dan S shared this bug 21 days ago
Submitted

Attached are four screenshots exhibiting the behavior, as well as a save file for testing.

Replies (1)

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1

Don't even need a high light source count. The blocks aren't occluding light properly. The light in my image is from a single source, a corner light beneath the sloped armor. The sloped armor is glowing like there is light above it. The light is even being cast behind the light source.

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