Light bleed can occur with high lightsource count.

Dan S shared this bug 6 months ago
Not a Bug

Attached are four screenshots exhibiting the behavior, as well as a save file for testing.

Replies (3)

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Don't even need a high light source count. The blocks aren't occluding light properly. The light in my image is from a single source, a corner light beneath the sloped armor. The sloped armor is glowing like there is light above it. The light is even being cast behind the light source.

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i have the same issue as of 3/16/25 but it relates to distance now

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Hello Dan S,


Unfortunately this behaviour is expected as particle lights do not have shadows due to performance reasons.


Kind Regards,

Bartosz

Keen Software House

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