Light bleed can occur with high lightsource count.
Not a Bug
Attached are four screenshots exhibiting the behavior, as well as a save file for testing.
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Attached are four screenshots exhibiting the behavior, as well as a save file for testing.
Don't even need a high light source count. The blocks aren't occluding light properly. The light in my image is from a single source, a corner light beneath the sloped armor. The sloped armor is glowing like there is light above it. The light is even being cast behind the light source.
Don't even need a high light source count. The blocks aren't occluding light properly. The light in my image is from a single source, a corner light beneath the sloped armor. The sloped armor is glowing like there is light above it. The light is even being cast behind the light source.
i have the same issue as of 3/16/25 but it relates to distance now
i have the same issue as of 3/16/25 but it relates to distance now
Hello Dan S,
Unfortunately this behaviour is expected as particle lights do not have shadows due to performance reasons.
Kind Regards,
Bartosz
Keen Software House
Hello Dan S,
Unfortunately this behaviour is expected as particle lights do not have shadows due to performance reasons.
Kind Regards,
Bartosz
Keen Software House
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