Boost for Ships

Evelyn Fjord shared this feedback 21 days ago
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I was thinking of something like the boost on the jetpack, but on ships. Short duration and using radiators to mitigate a heating effect. Might make dogfights more interesting and nice to get up to speed quicker.

Replies (5)

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hold shift at least in creative I hear a boost sound effect and go a bit faster in suit idk bout ships

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A bit? Without pressing shift you are very slow in your suit. And no, nothing of that in a ship.

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Was also directly idea I had in mind after see that mechanic at our suits. But on a ship there should be definitely more mechanic behind it so that you need to build a booster component into your ship and/or even a cooling system or something like that to be able to use that boost a bit longer. It should also draw out more power from your ship systems. There should also be definitely some sort of cooldown.

Maybe the booster is like a jumpdrive in SE1 a device that need to be charged and you can boost as long the power runs out, then you need to wait for a recharge. In most games it works like that, for example also in Star Citizen and I mean also in Elite Dangerous. That would be the simplest version you could make.


You could maybe even use a extra booster to slow down quicker, but only for a limited amount before it runs out of charge of course. Would be also nice. But the chance to overheating your drives would be also a great addition especially for a game like SE2. Maybe you need than to repair your drives if you overdo it.

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The suit visuals imply that regular flight uses ion thrust, while boost mode uses hydrogen thrusters to accelerate quickly.

Having an optional boost mode, or perhaps more accurately, an optional docking mode that uses inertial dampeners to limit top speed to below where the ship takes damage that you can toggle with shift like you can with your suit, sounds awesome.

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That's an interesting idea. Some type of overdrive which could over heat, potentially damaging the thruster if you boost too long. Would be cool if it allowed you to exceed speed limits momentarily too.

Also a workaround in the mean time, you could have an extra hydrogen thruster on your ship hooked to a small hydrogen reserve then just turn these thrusters on when you need the boost. Would be a minimal module that could attach to the side of a ship with the tank and booster being adjacent.

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Thinking on this more, something that could be interesting with boosting is it could allow you to break the speed limit by 25-50m/s for as long as you hold boost. The tradeoff is you're burning fuel because as soon as you let off you slow down to the speed limit. Could be a way to evade an enemy if you have enough fuel. Boosting could also have a fuel consumption penalty where it uses more fuel/energy to boost than usual. (Worst case, there are mods for this behavior in SE1 so I'm sure we'll see a mod for it in SE2)

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Hm, brings me to another idea. When you look at the refinery in SE2 you notice two little slots which look like you can put in some modules there to manipulate efficacy/speed of the refinery like you do it in SE1 with the large extra blocks. Why not such slots on thrusters? This way you can tweak them and also make a boost module for short boosts that then indeed need more fuel like you said.

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That's actually an interesting idea. Could have a few modules such as

  • Supercharger - Increases of power but uses more fuel
  • Fuel filter - Increases fuel efficiency (Maybe have an equivalent for energy based propulsion)
  • Radiator - reduces heating (if boost/heat build is a thing)

I think I'd want these module connections to be on the opposite side of the thrust, so instead of the connections being off to the side they connect inline with the thruster so it doesn't ruin the aesthetic of the thruster or lead to bulky thrust arrays.

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I made an extra topic for that, because that idea goes way over that idea here into a bit other direction.

Feel free to your ideas there as well. Some I already mentioned there.

https://support.keenswh.com/spaceengineers2/pc/topic/46693-thruster-with-upgrade-modules

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