LIghtning charged capacitors - harness the energy of nature
As an alternative to just seeing lightning as a destructive force, these capacitors will make use of natures available energy and be used to create a store of power.
The power in the capacitors is stabilized by the use of a greenish mystery liquid that has oxygen bubbling through it contained in a large glass vessel. The block will then operate as stable power source.
This could prove to be an invaluable system where conditions are harsh, where planetary atmospheres have extreme weather, and conditions would prohibit the use of wind turbines and solar panels. The capacitors could also be used to collect power from charged gaseous nebular.
Remember to construct a lightning rod to attract in as much lightning as possible. Place a lightning rod high on a tower or hill, or both to get best results when on a planet, short lightning rods can be used across your ship when collecting energy in space from the nebular.
In the end this could be your only choice in such environments to power a medical station to revive a dead engineer.
I'd support lightning rods transferring energy to a grid, and I'd support capacitors - but realistic ones with two plates and limited power storage and high power output - not "mystery liquid" and a stable power source (that's what batteries are for).
I'd support lightning rods transferring energy to a grid, and I'd support capacitors - but realistic ones with two plates and limited power storage and high power output - not "mystery liquid" and a stable power source (that's what batteries are for).
With different types of planets comes (Hopefully) different challenges. This could definitely in some form play into varied game experience!
say a planet like mars with lots of static buildup in sandstorms. A specially designed rod to withstand the tear of the particles would in my mind be a more viable solution than wind or solar. Especially if a system of degradation is ever implemented. - Adapt to the environment!
With different types of planets comes (Hopefully) different challenges. This could definitely in some form play into varied game experience!
say a planet like mars with lots of static buildup in sandstorms. A specially designed rod to withstand the tear of the particles would in my mind be a more viable solution than wind or solar. Especially if a system of degradation is ever implemented. - Adapt to the environment!
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