Gyro destruction with rotation input
Submitted
When grid's only/final gyroscope is destroyed with rotational input aplied, grid will proceed to rotate at maximum speed as if override is applied. This would be cool if minor override were applied with damage to gyroscopes, but if no gyroscopes are present or all are destroyed, the grid shouldn't rotate without external input.
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/46318-problem-with-fast-self-rotation-that-cant-be-stopped
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/46318-problem-with-fast-self-rotation-that-cant-be-stopped
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