Optimization of blocks
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Tho I'm sure it has already been considered as a performance buff that could also work for SE1 what if when a block is completely covered by another block whether it's one side of the block or the whole block it's self since it's surrounded to the point where you can see it, what if you either made a really low quality model that would 1 not take up as much pcu and two be friendlier on lower spec builds or set up a code that would "remove" the block from visual perspective till A the block covering the other block is destroyed or B a player finds a way to look at it
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