Glass Windows do not fit

Niki shared this feedback 24 days ago
Not Enough Votes

e4ac33f3df2c1811c2772df5f1d3cde2No matter how. try it your self

Replies (4)

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Did my comment delete itself?

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I just use the (CTRL) Precision for placement of tight fits like your example.

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Attempt 2

Yeah its pretty annoying but you can work around it a little bit by moving the ceiling panels one block higher. To actually fix it though it would be cool if there was some special property of sloped blocks that allows other sloped blocks to occupy the same space so you can have two sloped blocks facing eachother. Failing that though, since it might not be possible the other option would be just to make it so that when you point at a window with another window they can always snap to the edge even if they would be overlapping if they were placed normally. Both are cool but the second option has the ability to make building windows way less finicky and just generally easier while the first option has a much broader range of application :)

(I have deleted the screenshot of the fix as that semeed to be the problem)

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They're going to need to make a specific block for this transition like the slope with the side because raising it a block looks awful.

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b61482a852fcc4703d62663b1e27bca1

I know you can off the in or laeve a gap in the side, but you cant fill this gap


In SE1 it was the same thing, the Cube is filling 1 Block of space , and the half Cube also fills 1 block of space? Yes we get 50cm and 25cm but you will never place 1 half blocks together, so on the A or B side no problem but C side will always leave a gap.

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I dont know about you guys but if they would add a (real half block) or remake the halfblock, so that only 0.5 of a block space is being used, this problem of working around would be fixed, in SE2. and you could make even more things to look good without much easyer than ever, but not rn

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Try using control key to fine placing

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Nope! Because each section of the edge of the window occupies half of the 25cm grid sections it crosses through, they physically cannot touch. Blocks still cannot occupy the same grid space, its just that that grid space is no longer the entire block and is only 25cm. Give it a go, you'll see what I and OP mean.

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In SE1 it was the same thing, the Cube is filling 1 Block of space , and the half Cube also fills 1 block of space? Yes we get 50cm and 25cm but you will never place 1 half blocks together, so on the A or B side no problem but C side will always leave a gap.

I dont know about you guys but if they would add a (real half block) or remake the halfblock, so that only 0.5 of a block space is being used, this problem of working around would be fixed, in SE2. and you could make even more things to look good without much easyer than ever, but not rn

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Hm, that is really a problem for what they should find a solution. That could be also a problem on other future blocks that come into the game.

Is that not more a bug?

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It's not a bug it's a model issue, most if not all windows have a 25cm or 50cm overhang on at least one side that means they don't have full symmetry and will never tile on correctly without the use of 25cm detail blocks to make them truly symmetrical but that means trying to connect blocks to the diagonal face of the detail block which has been shown in this thread not to be a mounting point. A modeler made a choice and someone decided to ok that choice, which shouldn't have been ok'd.

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Model issue like this is for me only a other name for model bug.

So or so it is bad in that way and they should fix this issue. Maybe by simply adding another block that combines both blocks that didn't get together right now. I guess that is also the reason why this other glasses exists which have a slop and a straight side part as left and right version to avoid exactly this problem. Maybe they simply forget it here.

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This issue is reinforced in another feedback relating to all diagonal blocks not being able to merge at the diagonal.

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