Non-instantaneous jump drive
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I would like to see a jump drive that isn't instantaneous upon jumping, something more like: Star trek, EVE Online, or Star Wars. Something that allows you to walk around while in transit to another planet that is a great distance away, maybe allowing groups/fleets of ships to jump together for cooler effect.
Agreed. Something like this mod from SE1: https://steamcommunity.com/sharedfiles/filedetails/?id=2640137506&searchtext=frameshift
Vanilla jump drives don't give you the same sense of the space travelled and make you feel disconnected from the environment. This mod keeps you engaged with the space and you feel the distance and create better mental maps rather than just feeling like you're spawning in a new scene after a loading screen or something.
Agreed. Something like this mod from SE1: https://steamcommunity.com/sharedfiles/filedetails/?id=2640137506&searchtext=frameshift
Vanilla jump drives don't give you the same sense of the space travelled and make you feel disconnected from the environment. This mod keeps you engaged with the space and you feel the distance and create better mental maps rather than just feeling like you're spawning in a new scene after a loading screen or something.
A maybe more like elite dangerous long range jump (not FSD cruise): no direction change, take a little time to jump to destination.
A maybe more like elite dangerous long range jump (not FSD cruise): no direction change, take a little time to jump to destination.
The FSD Mod someone else linked but let you walk around would be perfect. Have it autopilot to the destination or just cruise so you don't have to line it up perfectly manually.
The FSD Mod someone else linked but let you walk around would be perfect. Have it autopilot to the destination or just cruise so you don't have to line it up perfectly manually.
I believe this is needed for balance reasons more then special FX. Jump drives should take longer to spool up and there ought to be a counter block to inhibit jump drives from working.
I made a topic on this here:
https://support.keenswh.com/spaceengineers2/pc/topic/46197-jump-drive-counter-gravity-well
I believe this is needed for balance reasons more then special FX. Jump drives should take longer to spool up and there ought to be a counter block to inhibit jump drives from working.
I made a topic on this here:
https://support.keenswh.com/spaceengineers2/pc/topic/46197-jump-drive-counter-gravity-well
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