Realistic Asteroid belts
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In SE1, the asteroids were just randomly scattered throughout space.
Could asteroid belts be orbiting around the sun with each belt or ring of the belt having a specific concentration of a specific resource? These would also make great locations for pirate bases and factions.
I think they could do it, but they first should add a condition or a trigger to detect if a player is in the asteroid belt zone if so start the procedural generation with the configured ore type and density, server owners or in your save game you should create asteroid belts configurations like begin and end radious from center and ore types and density of asteroids, and even density of ore type.
I'm pretty sure that in SE1 most of these variable were in code, just they were not configurable. And there is a plugin in SE1 to do this so it would be nice having this in SE2 vanilla.
I think they could do it, but they first should add a condition or a trigger to detect if a player is in the asteroid belt zone if so start the procedural generation with the configured ore type and density, server owners or in your save game you should create asteroid belts configurations like begin and end radious from center and ore types and density of asteroids, and even density of ore type.
I'm pretty sure that in SE1 most of these variable were in code, just they were not configurable. And there is a plugin in SE1 to do this so it would be nice having this in SE2 vanilla.
Interesting idea about resource-specific asteroid belts! Makes the solar system feel less empty. Imagine Papa's Freezeria in orbit around a rare-metal rich asteroid – the ultimate zero-g sundae destination! Factions could definitely control these resource hotspots. Perhaps a game mechanic for claiming/defending these belts?
Interesting idea about resource-specific asteroid belts! Makes the solar system feel less empty. Imagine Papa's Freezeria in orbit around a rare-metal rich asteroid – the ultimate zero-g sundae destination! Factions could definitely control these resource hotspots. Perhaps a game mechanic for claiming/defending these belts?
It is unlikely that an asteroid belt or cluster of asteroids would have formed that contained the raw material/ore, and that this raw material/ore would not be found anywhere else in the star system.
On the contrary, however, it is quite possible that an asteroid belt forms that is exceptionally rich in a particular raw material/ore. To do this, it is enough for the "asteroid generator" to change the probability of the deposit of the given raw material.
For example, the "normal" probability of an ore deposit is 1% (and the probability of an "empty ore deposit" is 50%). Simply increase this probability to 5% (on account to "empty ore deposits", for example) and suddenly there is an asteroid region where the probability of that ore being found is 5 times higher than elsewhere. That's quite a lot. The size of the ore deposit can be manipulated in a similar way.
Similarly, by fairly simple manipulation of occurrence probabilities, one can create clusters /areas rich in raw materials and ores - and conversely, clusters of asteroids poor in useful materials. Or rich in ice and poor in other raw materials and ores.
One of the problems that would arise if there was a dynamical universe, with real planetary and asteroid motions around a central star - such a cluster would break up very quickly because of the different orbital periods. Similarly, a cluster would break up if, for example, it orbited a planet.
By the way - most asteroids in the solar system are not "primordial", but formed only during the evolution of the system by the breakup of 3-4 large asteroids or dwarf planets, in which the primordial material was partially melted and separated to "iron core" and "stone mantle/crust". The bodies were smashed by collisions with each other.
Translated with DeepL.com (free version)
It is unlikely that an asteroid belt or cluster of asteroids would have formed that contained the raw material/ore, and that this raw material/ore would not be found anywhere else in the star system.
On the contrary, however, it is quite possible that an asteroid belt forms that is exceptionally rich in a particular raw material/ore. To do this, it is enough for the "asteroid generator" to change the probability of the deposit of the given raw material.
For example, the "normal" probability of an ore deposit is 1% (and the probability of an "empty ore deposit" is 50%). Simply increase this probability to 5% (on account to "empty ore deposits", for example) and suddenly there is an asteroid region where the probability of that ore being found is 5 times higher than elsewhere. That's quite a lot. The size of the ore deposit can be manipulated in a similar way.
Similarly, by fairly simple manipulation of occurrence probabilities, one can create clusters /areas rich in raw materials and ores - and conversely, clusters of asteroids poor in useful materials. Or rich in ice and poor in other raw materials and ores.
One of the problems that would arise if there was a dynamical universe, with real planetary and asteroid motions around a central star - such a cluster would break up very quickly because of the different orbital periods. Similarly, a cluster would break up if, for example, it orbited a planet.
By the way - most asteroids in the solar system are not "primordial", but formed only during the evolution of the system by the breakup of 3-4 large asteroids or dwarf planets, in which the primordial material was partially melted and separated to "iron core" and "stone mantle/crust". The bodies were smashed by collisions with each other.
Translated with DeepL.com (free version)
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