Negative mouse acceleration, but only on the horrizontal axis

Andrew Kitzmann shared this bug 4 months ago
Submitted

Aiming up and down is smooth as butter, fast or slow as I want with no difficulty. But turning left and right seems to have some negative mouse acceleration applied. It's hard to describe, moving slowly turns me faster than I expect, but trying to turn faster than that has an upper limit, with braking applied to my mouse movement. If I really crank the mouse around faster than that, it snaps free and spins me about 180 degrees around in an instant.


I'm using a logitech mouse, G502 Hero. I've tried tinkering with the polling rate or turning off vsync, no change. Doesn't matter if I'm floating or walking, gravity or no.

Replies (2)

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This is basically the same in SE1. Vertical axis always turns faster and horizontal is slower.. not that it makes it correct. I'm with you and think gyros should function the same vertically or horizontally.

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It's not so much that the two axis' have different scales, that wouldn't be so bad. But the horizontal has something actively messing with my input. Like I mentioned above, it seems to soft-limit to a certain uniform turn speed unless I push it really hard. It's the feeling I get from badly ported console games that expect the linear range of a joystick, but only for the horizontal. And it's not present in SE1, I just checked.

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SE1 didn't have negative mouse accel dude

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Yeah I have the same issue, same mouse as well, I hope this is fixed because it's a pain in the ass, it feels so wrong to play the game like this.

I checked by looking at a certain spot, putting my mouse next to my keyboard, and move my mouse rightwards fast until I'm back at the original position, then slowly moving my mouse left until it touches the keyboard and it overshoots the spot I was originally looking at, meaning the faster you move your mouse horizontally, the lower your sensivitiy, meaning a negative mouse acceleration. Why is mouse accel even in the game?

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