Negative mouse acceleration, but only on the horrizontal axis
Not a Bug
Aiming up and down is smooth as butter, fast or slow as I want with no difficulty. But turning left and right seems to have some negative mouse acceleration applied. It's hard to describe, moving slowly turns me faster than I expect, but trying to turn faster than that has an upper limit, with braking applied to my mouse movement. If I really crank the mouse around faster than that, it snaps free and spins me about 180 degrees around in an instant.
I'm using a logitech mouse, G502 Hero. I've tried tinkering with the polling rate or turning off vsync, no change. Doesn't matter if I'm floating or walking, gravity or no.
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This is basically the same in SE1. Vertical axis always turns faster and horizontal is slower.. not that it makes it correct. I'm with you and think gyros should function the same vertically or horizontally.
This is basically the same in SE1. Vertical axis always turns faster and horizontal is slower.. not that it makes it correct. I'm with you and think gyros should function the same vertically or horizontally.
Yeah I have the same issue, same mouse as well, I hope this is fixed because it's a pain in the ass, it feels so wrong to play the game like this.
I checked by looking at a certain spot, putting my mouse next to my keyboard, and move my mouse rightwards fast until I'm back at the original position, then slowly moving my mouse left until it touches the keyboard and it overshoots the spot I was originally looking at, meaning the faster you move your mouse horizontally, the lower your sensivitiy, meaning a negative mouse acceleration. Why is mouse accel even in the game?
Yeah I have the same issue, same mouse as well, I hope this is fixed because it's a pain in the ass, it feels so wrong to play the game like this.
I checked by looking at a certain spot, putting my mouse next to my keyboard, and move my mouse rightwards fast until I'm back at the original position, then slowly moving my mouse left until it touches the keyboard and it overshoots the spot I was originally looking at, meaning the faster you move your mouse horizontally, the lower your sensivitiy, meaning a negative mouse acceleration. Why is mouse accel even in the game?
Hello Andrew Kitzmann,
There is no mouse acceleration in Space Engineers 2. Additionally, the overshoot you are experiencing is normal - I have checked a few other games and overshoot is present there as well.
As such I am closing the ticket.
Kind Regards,
Bartosz
Keen Software House
Hello Andrew Kitzmann,
There is no mouse acceleration in Space Engineers 2. Additionally, the overshoot you are experiencing is normal - I have checked a few other games and overshoot is present there as well.
As such I am closing the ticket.
Kind Regards,
Bartosz
Keen Software House
I have the same exact issue. This is definitely a bug, I've never experienced anything like it in any other game. It is not inverse mouse acceleration though, it's more like the game is capping the maximum turning speed.
Testing methodology:
I'm using the same methodology as ClearlyNotNeeded. I point the cross-hair at a point in the game, then move my keyboard against my mouse to serve as a reference point. I then move my mouse away from the keyboard quickly, I then move the mouse slowly back against my keyboard.
The cross-hair always goes past the point it started at (can be up to ~45 degrees off).
Tested with different mice:
All three have the same problem. Unfortunately, I don't have a non Logitech mouse to test.
Other things I've tried:
None of the things I've tried have made any difference.
I hope this can be fixed soon, right now it sort of feels like what games use to simulate the character being drunk :)
I'm happy to provide more information if necessary.
I have the same exact issue. This is definitely a bug, I've never experienced anything like it in any other game. It is not inverse mouse acceleration though, it's more like the game is capping the maximum turning speed.
Testing methodology:
I'm using the same methodology as ClearlyNotNeeded. I point the cross-hair at a point in the game, then move my keyboard against my mouse to serve as a reference point. I then move my mouse away from the keyboard quickly, I then move the mouse slowly back against my keyboard.
The cross-hair always goes past the point it started at (can be up to ~45 degrees off).
Tested with different mice:
All three have the same problem. Unfortunately, I don't have a non Logitech mouse to test.
Other things I've tried:
None of the things I've tried have made any difference.
I hope this can be fixed soon, right now it sort of feels like what games use to simulate the character being drunk :)
I'm happy to provide more information if necessary.
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