Gyro destruction with rotation input

Miles Hobart shared this bug 6 months ago
Reported

When grid's only/final gyroscope is destroyed with rotational input aplied, grid will proceed to rotate at maximum speed as if override is applied. This would be cool if minor override were applied with damage to gyroscopes, but if no gyroscopes are present or all are destroyed, the grid shouldn't rotate without external input.

Replies (7)

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Slowly decelerates to a stop after saving and re-entering

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Link to non-stop rotating video recording https://www.bilibili.com/video/BV1YVPye2Ey7

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When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/46318-problem-with-fast-self-rotation-that-cant-be-stopped

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When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/45976-gyro-destruction-with-rotation-input

and https://support.keenswh.com/spaceengineers2/pc/topic/45587-perpetual-motion-machine?

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Looks like the same bug, thanks for adding it!

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Here's a newly recorded video of the full bug reproduction https://www.bilibili.com/video/BV1WBP2eMELn

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Demo video of returning to normal after re-reading the archive https://www.bilibili.com/video/BV1WBP2eME6h

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Hello Engineers,


This issue is known and already reported internally. I have added this thread to our internal ticket (SE2-18514).


Kind Regards,

Bartosz

Keen Software House

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