After Crashing Red ship into green base at about 110 m/s the ship bounced off then lost all power(no gyros) and began making klanging noises along with rotating randomly and accelerating and decelerating randomly. Then it began moving which pulled my character with it who was watching from a safe distance. Next it reoriented itself and began to stop. After a few seconds the ship began spinning extremely fast(the leaking reactor particles formed a full circle around ship) I attempted to crash into it with another ship and it obliterated the ship(that I flew into it) and actually sped up even more and didn't move in space at all. Then a did it again and game crashed. loaded back in and it was still spinning. then I locked my mag boots to it and it slowed down considerably then added a powered gyro and it stopped.(P.S. not much lag and love this game)
Gyro destruction with rotation input
Reported
When grid's only/final gyroscope is destroyed with rotational input aplied, grid will proceed to rotate at maximum speed as if override is applied. This would be cool if minor override were applied with damage to gyroscopes, but if no gyroscopes are present or all are destroyed, the grid shouldn't rotate without external input.
Files:
1133870_3025.jpg
Slowly decelerates to a stop after saving and re-entering
Slowly decelerates to a stop after saving and re-entering
Link to non-stop rotating video recording https://www.bilibili.com/video/BV1YVPye2Ey7
Link to non-stop rotating video recording https://www.bilibili.com/video/BV1YVPye2Ey7
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/46318-problem-with-fast-self-rotation-that-cant-be-stopped
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/46318-problem-with-fast-self-rotation-that-cant-be-stopped
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/45976-gyro-destruction-with-rotation-input
and https://support.keenswh.com/spaceengineers2/pc/topic/45587-perpetual-motion-machine?
When a gyroscope is actively in use (applying torque) and is then removed from the grid, the ship exhibits an unexpected phantom response in the opposite direction. Same as https://support.keenswh.com/spaceengineers2/pc/topic/45976-gyro-destruction-with-rotation-input
and https://support.keenswh.com/spaceengineers2/pc/topic/45587-perpetual-motion-machine?
Here's a newly recorded video of the full bug reproduction https://www.bilibili.com/video/BV1WBP2eMELn
Here's a newly recorded video of the full bug reproduction https://www.bilibili.com/video/BV1WBP2eMELn
Demo video of returning to normal after re-reading the archive https://www.bilibili.com/video/BV1WBP2eME6h
Demo video of returning to normal after re-reading the archive https://www.bilibili.com/video/BV1WBP2eME6h
Hello Engineers,
This issue is known and already reported internally. I have added this thread to our internal ticket (SE2-18514).
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
This issue is known and already reported internally. I have added this thread to our internal ticket (SE2-18514).
Kind Regards,
Bartosz
Keen Software House
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