Crash through Voxels

Dirk shared this bug 25 days ago
Submitted

I was ram testing to see how strong blocks were in SE2 (at this point in time). I destroyed the cockpit and I indeed should have died. This being Survival I was allowed to be immortal. The impact ejected me from the grid and placed me inside the voxels. I imagine this is not SE2 as intended so I thought I'd report it.

To get out I just use the voxel hands to create a divot where I was and it moves the voxels behind me and I'm free. But yeah. The jig I'm doing has also been requested to be an emote in a future iteration. Please and thank you.


I'll keep posting what I find and if I can duplicate it. For now, this is FYI.

Replies (2)

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I experienced the same bug, I ended up inside the asteroid after colliding at high speed in a way that destroyed the cockpit. And I had to use the bug again to get out of the asteroid, via another high-speed collision (although now that I think about it, I could have just used spectator mode).

Please Keen, just try to solve the bug as it is, and don't take away our high speed. 😅

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this is as much a problem at safe speeds to, things will merge together given enough force and start to Klang out.

https://support.keenswh.com/spaceengineers2/pc/topic/45943-merging-when-crushing-ships-together-at-safe-speed-summons-klang

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