Flailing limbs after hard impact

Dylan Lucas shared this bug 25 days ago
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So I cut the green station out of the asteroid, pasted it away from it, strapped a bunch of thrusters to it and rammed it into an asteroid at max speed. My character was flung through the asteroid(not through a hole but just straight through) and zhen I went to third person modi my limbs kept flailing arounddf7cc1ff7fbe744c704938cbac6dbb4ebdd42c585495d37839c14d1bd43b7311

Replies (6)

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after furether inspection, I have completely no hitbox anymore as I now just pass through asteroids and ships alike, like some kind of space phantom

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yep same thing with me when i fell threw the solar panels and hit the hard rock

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Clang yoga XD

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Hello Dylan,

Thank you for reaching out to us on the forum.

Could you confirm whether the issue still occurs in the latest game version (Update 0.12.23.42)? Before doing so, kindly first verify the integrity of your game files in Steam. To do this ;

  • Right-click on Space Engineers 2 in your Steam Library → Properties → Installed Files → Verify Integrity of Game Files (wait until the process reaches 100%).

Once done, launch the game and check if the issue still occurs. If it does, please send us a screen recording/video showing the issue.

  • If you are having difficulty attaching video files here, you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.

Kind Regards,

Keen Software House: QA Department

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This looks hilarious!!! i say keep it, but, i think it should be fixed if i was a game dev and i wanted a pro product! but i personally love this! #

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Hey Keen,

I posted this too. There's a video on this ticket where my limbs were going crazy so you can see it. It's when I crashed really hard, the engine went nuts. I went through the voxels and danced like no one was watching...because no one was.


This may have been fixed in your subsequent patches, but on this ticket is a video.


https://support.keenswh.com/spaceengineers2/pc/topic/45574-crash-through-voxels

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