Linux Dedicated Server Binaries
For me and I suspect a few others, one of the most painful things about hosting dedicated servers is Windows itself and it's tooling etc... I do it when I have to, but if I can avoid it, I will 😄
I've always wished there was the option of a Linux server binary for SE1, but that never came. There were some community efforts to make this happen over the years and I believe I did once have it working in Docker through Wine, as have others. However, this is always flakey and could break with any update.
I'd like to beg for the creation of a native Linux server binary, the community can handle Docker-ising it if they wish, I'm sure of that. I would do it myself anyway and share that publicly if it hadn't already been done 😅.
I know multiplayer is still currently quite far down the roadmap, but I'm hoping if this gains traction early enough, it might be considered 🙏.
Thank you for a great game! I'm looking forward to many more adventures in SE2.
This is an absolute MUST in these years. Linux Server should be natively supported.
This is an absolute MUST in these years. Linux Server should be natively supported.
I guess this would depend on just how much of DX12 us used for the standalone server. If it's not too difficult, I'd be down for it, but I'm not gonna hold my breath.
I guess this would depend on just how much of DX12 us used for the standalone server. If it's not too difficult, I'd be down for it, but I'm not gonna hold my breath.
This is a must for me. Windows is a resource hog, and is annoying to work with.
This is a must for me. Windows is a resource hog, and is annoying to work with.
A WINE container is not the solution. It's a bandaid and I don't want to maintain it anymore because SEDS has issues with running headless. A good middle road is a WEB interface.
A WINE container is not the solution. It's a bandaid and I don't want to maintain it anymore because SEDS has issues with running headless. A good middle road is a WEB interface.
This is a must have feature. I have cancelled my windows server because the licences have become too expensive.
I only had a windows machine cause of SE1.
We need a Linux dedicated server.
This is a must have feature. I have cancelled my windows server because the licences have become too expensive.
I only had a windows machine cause of SE1.
We need a Linux dedicated server.
I agree 100% for the linux server binaries
If y'all are interested in playing on linux too then vote on this one as well!
https://support.keenswh.com/spaceengineers2/pc/topic/46395-official-proton-support
I agree 100% for the linux server binaries
If y'all are interested in playing on linux too then vote on this one as well!
https://support.keenswh.com/spaceengineers2/pc/topic/46395-official-proton-support
I agree, this would be a good thing. There is a very good reason that the majority of servers worldwide run Linux.
I agree, this would be a good thing. There is a very good reason that the majority of servers worldwide run Linux.
To add to this. KSH,
I think it's best to simply release (monolithic) headless linux binaries for modern environments (deb12, rhel9), let the community work on packaging and containerising it and endorse the best 1 or 2
To add to this. KSH,
I think it's best to simply release (monolithic) headless linux binaries for modern environments (deb12, rhel9), let the community work on packaging and containerising it and endorse the best 1 or 2
not being able to run a dedicated server for se1 was painful as steam can be such a headache sometimes.
a dedicated server for se2 would be so useful
not being able to run a dedicated server for se1 was painful as steam can be such a headache sometimes.
a dedicated server for se2 would be so useful
Confirm a functioning steam was super deal breaker for an actual server install.
I generally dislike docker, but would have no problem building a vm dedicated to a single docker container of this.
Confirm a functioning steam was super deal breaker for an actual server install.
I generally dislike docker, but would have no problem building a vm dedicated to a single docker container of this.
Well, C# is now super Linux-compatible if you use .NET. The server client can easily be done as a web application.
Well, C# is now super Linux-compatible if you use .NET. The server client can easily be done as a web application.
I'd like to express support for this. I was turned off running an SE1 server because I don't have any Windows machines, and having to pay for a Windows license adds enough extra cost that I'd rather just not do it. Yes, I could probably run it in Proton, but at that point, I had already spent 12+ hours trying to get the damn thing running on my desktop, so I had no appetite to go through that hassle again! :)
My experience with getting SE1 running has greatly discouraged me from purchasing SE2 and I won't buy it unless I see some support for it. Even if it's just server builds, the fact that you've kept it collectively in mind would go a long way.
The earlier in the development process you build out multiplatform support, the easier it's going to be. It influences a few design choices. Even little things like using variable-based file locations.
Linux support also creates an impetus to write cleaner code to make it easier to debug.
Then there's the whole thing where you're MAKING A GAME FOR NERDS AND IGNORING THE NERD OS. /thwap. :)
I'd like to express support for this. I was turned off running an SE1 server because I don't have any Windows machines, and having to pay for a Windows license adds enough extra cost that I'd rather just not do it. Yes, I could probably run it in Proton, but at that point, I had already spent 12+ hours trying to get the damn thing running on my desktop, so I had no appetite to go through that hassle again! :)
My experience with getting SE1 running has greatly discouraged me from purchasing SE2 and I won't buy it unless I see some support for it. Even if it's just server builds, the fact that you've kept it collectively in mind would go a long way.
The earlier in the development process you build out multiplatform support, the easier it's going to be. It influences a few design choices. Even little things like using variable-based file locations.
Linux support also creates an impetus to write cleaner code to make it easier to debug.
Then there's the whole thing where you're MAKING A GAME FOR NERDS AND IGNORING THE NERD OS. /thwap. :)
Replies have been locked on this page!