Compass and planetary clock.

Bigos72 shared this feedback 47 days ago
Under Consideration

When planets will be available in the game, it would be very useful to introduce a compass and a planetary clock.

Like in this mod for SE1.

They could be displayed together or separately on the screen, or work similar to the horizon script in SE1.

Replies (5)

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How does the clock work?

Does the time depend on you being located on the planets surface?

Would the planet have some equivalent of UTC?

If the planets had different day lengths would the clock show more or less hours?

And then there is Global GPS, local GPS, latitude and longitude.


I would like a device that could tell if I was above or below the planetary orbital plane, and a solar system compass that would confirm where 0x,0y,0z would be.


I think UP is dependant on which direction the sun is moving on the spiral arm.

My apologies for over thinking this. I will vote.

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The clock displays the time based on the position of the sun relative to the player's location on the planet, as in the SE1 mod mentioned above.

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The planets in the SE are too small to make it meaningful to calculate local solar time. It would be more useful to calculate local sunrise and sunset times in universal time.

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These are things that players should be doing on their own, IMO. Compasses and clocks are like, two distinct milestones in engineering. I feel like if a player can create a fully functioning space ship, they should be able to create their own compass or clock with in game mechanics, as the need arises.

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Of course you can build a sundial and use GPS to mark the poles of the planet, but I'm thinking of a display in the cockpit or on the player's HUD.

SE2 is far in the future, and some form of clock and compass should be available.

The magnetic compass has been around since the 14th century, sundials since the beginning of time.

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A positioning system is also built into the SE (1). You can determine your position in 3D space with high accuracy at any time. The problem is to determine the position on the surface of the planet in traditional longitude and latitude.

The time system is also "built-in" in SE (1), as the game allows you to set the length of the day and implements the alternation of lighting, day and night, by continuously orbiting the image of the sun around the game space.

The problem is that this "universal time" is not directly available to the player, and I haven't yet seen a plugin that can retrieve it, convert it to hours and minutes, and display it.


Translated with DeepL.com (free version)

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A compass would be useful and if a local time would be too complicated, a time until sunset/sunrise would do me.

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Aforementioned modification to SE1 works quite well even on the Moon as well as on custom planets.

It displays compass, UTC and local time, so I think something similar should also be possible in SE2.

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Compass has forever been an essential QoL mode for SE1 for me, so yeah, absolutely.


Also, "local time" as in, based on the day/night cycle would absolutely be good, especially for those "Is the sun about to rise, or should i burn that last bit of hydrogen to make power." moments.

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