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Hacking override tool module
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Now that there will be more room around functional blocks.
As an alternative to grinding everything with a computer to gain ownership, would it be possible to use something like the small control panel block to act as a hacking tool that could be placed on a block, that would then override the ownership of the block that it was placed on?
There could be a time delay before the hack becomes successful dependent on the block type or number of electronic parts.
Only the block that was hacked would be affected.
If a central ownership block existed, it could be hacked and it would override all other blocks on the grid
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While I agree that construction flexibility demands a way to hack blocks without winkling them out of the surrounding armour, I don't think your proposal would be ideal. It would make hacking a ship significantly faster and easier than in SE1, as you could, for example, attack a single external-facing block and take over an entire ship without facing any interior defences.
Perhaps a hacking tool that allows you to hack a block you have access to at the same speed as SE1 but hack remote blocks more slowly, so there's a tradeoff between hacking everything from the same spot and needing to fight/grind your way through the ship to take it over.
Edit: Perhaps speed should decrease proportionately to the number of blocks hacked remotely instead of directly. This would incentivise players to hack every block they can reasonably reach and only then hack blocks remotely.
While I agree that construction flexibility demands a way to hack blocks without winkling them out of the surrounding armour, I don't think your proposal would be ideal. It would make hacking a ship significantly faster and easier than in SE1, as you could, for example, attack a single external-facing block and take over an entire ship without facing any interior defences.
Perhaps a hacking tool that allows you to hack a block you have access to at the same speed as SE1 but hack remote blocks more slowly, so there's a tradeoff between hacking everything from the same spot and needing to fight/grind your way through the ship to take it over.
Edit: Perhaps speed should decrease proportionately to the number of blocks hacked remotely instead of directly. This would incentivise players to hack every block they can reasonably reach and only then hack blocks remotely.
It might be a high-end tool. You can craft inside a gearbox block ofc. You will need to be close to the target block to hack it, the same as for grinding, and it will use a lot of suit energy. Hacking a door this way should be somewhat faster than grinding it down with the best hand grinder. Hacking other functional blocks might be longer than grinding down. Weapons would take a very long time to hack.
If you want to take ownership of an entire grid, you should hack or build a connector first and dock it to your ship or base. The old owner (player or NPC) should not be nearby (more than 1km away). Then you will need to hack one of the functional blocks. This time it will take a long time, no matter which block you target. After say 2 minutes (you will see a progress bar), the ownership of the grid is transferred to you.
It might be a high-end tool. You can craft inside a gearbox block ofc. You will need to be close to the target block to hack it, the same as for grinding, and it will use a lot of suit energy. Hacking a door this way should be somewhat faster than grinding it down with the best hand grinder. Hacking other functional blocks might be longer than grinding down. Weapons would take a very long time to hack.
If you want to take ownership of an entire grid, you should hack or build a connector first and dock it to your ship or base. The old owner (player or NPC) should not be nearby (more than 1km away). Then you will need to hack one of the functional blocks. This time it will take a long time, no matter which block you target. After say 2 minutes (you will see a progress bar), the ownership of the grid is transferred to you.
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