SE2 & DLC - Pay2build or not?

suicidal.banana shared this feedback 55 days ago
Not Enough Votes

Keen please, can you give any info about SE2 DLC plans yet? a lot of previous players are worried its going to turn into pay2build again.


- Pay2build refers to the fact that all the nice looking blocks are in paid DLC

- Its not the fact that we do not want to support Keen, we do very much want to do that, but just do DLC with (weapon/block/spacesuit) skins instead of models, something having a nicer texture is a lot less "harsh" towards players with less funds then it being literally a 10 years newer and much nicer looking model.


The reasons this needs to be asked is:

- It has been asked for about a year by many people and we still don't have an answer, why not? are you simply undecided or?

- You are selling "the first slice" of SE2 soon, but it has 2013 SE1 models?!?!?! You literally got money to make nicer models in the past and you have, but now you're choosing not to use those? why exactly? is it because you plan to sell them again?


Thanks for any official response this might get.

Replies (10)

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7

You are selling "the first slice" of SE2 soon, but it has 2013 SE1 models?!?!?! You literally got money to make nicer models in the past and you have, but now you're choosing not to use those? why exactly? is it because you plan to sell them again?
Please point to the SE 1 models below:

TrailerEndscreen_wAsteroids-1024x576

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11

Why they don't use them: because VRage 3 is not VRage 2. Means this new engine have other needs than the old VRage 2 engine from SE1. That make them incompatible without any extra work. The unified grid system make them also incompatible. Also a new game is a new chance to start from scratch, thronging old stuff over board and do they better. For example the gyroscopes are now in a closed boxed and animated.


In short: SE2 is not only a upgrade, it is a new game at a new engine that do stuff different and can do more.


About DLCs. From what I heard in the last live stream last Friday, Marek made comment that made it clear that SE2 is at least 3 years away from full release and before full release there will be no DLCs anyway (I would be very surprised). In game development that is a looong time. So yes, it is highly likely that they not have even though much about DLCs, so it's quite possible that, on the one hand, they haven't decided yet and, on the other, they don't want to be pinned down just yet and want to keep their options open.

So I wouldn't expect here a clear answers anytime soon. But at the end, that is Keen's decision if they want to say something about it or not. Of course it would be nice to know that sooner than later. But I will by them anyway, when EA runs fine.

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I boldly assume we will get the same as SE1, given it seems to be working so far; there will be a basic functional block for any new features in the base game, and the DLCs are primarily cosmetic. I don't have a problem with this plan, it's superior to having new features locked behind DLC and getting cosmetic variations in the base game.

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10

This has got to be one of the dumbest complaints I've seen yet. First off as another already pointed out, show us the exact models from SE1 you believe will be in the first vertical slice. Circle it, name it, be specific. The fact that you think there are any 2013 models in there, which would mean Dx9 type models, shows me you do not know what you're talking about.

Second, there is no such thing as "pay to build" as you can still build ships just fine with everything available in the base game. There is NOTHING in the DLCs that are required in order to function. You want the DLCs clearly or you wouldn't be complaining, but you don't NEED the DLCs. I get that not everyone has alot of money nor would I ever suggest otherwise. That said however, Keen has some of the cheapest prices on DLC I've ever seen. idk how they make money on them personally, but apparently they do somehow. You will pay more at a place like Starbucks, McDonalds, or similar for food than you will for a Keen DLC. Simply because a DLC exists does not mean you're required to buy it. If the only block you care about is something like the Armory block, then only buy the one the armory comes in. If there's 10 DLCs (idk what we're actually up to now) and only one of them has stuff you care about, why would you force yourself to buy the other 9? That's just moronic.

In time maybe they will release DLCs for SE2, and maybe they won't, only time will tell. With that in mind we're talking potentially several years down the road. In the mean time they will likely get alot of cash from sales on SE2 and the little founder's pack type deal, along with using profits from SE1 to fund everything. Keep in mind SE1 is still going to be developed as its still a cash cow for them.

As to why certain DLCs aren't going to carry over to SE2, there are legal and contractual reasons for that with Microsoft, Sony and similar. Marek already mentioned some of that. Would it be cool to carry that stuff over, sure. But realistically it was never going to happen.

Whether you buy all the DLCs at once or nickel and dime it over the course of a year+, you still have all the DLCs, it's just a matter of when you get there.

Lastly on this, if you care about building and function, why do you care that you don't have some of the DLCs? Aside from one or two exceptions, all of the DLC blocks actually have LESS functionality than the base game. Overall this is a new game, with a new engine, meaning new features and so on.

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"As to why certain DLCs aren't going to carry over to SE2, there are legal and contractual reasons for that with Microsoft, Sony and similar. Marek already mentioned some of that. Would it be cool to carry that stuff over, sure. But realistically it was never going to happen."

Exactly. The entitlement is absolutely crazy and I say that as someone that dislikes when games pump out DLCs. I would never have the audacity to demand DLC from a previous game be ported over to the new one. He's acting like this is just some update and not an entirely new game from the ground up. This isn't a yearly sports game where they change a few numbers in a database and ship it for $60. They've rebuilt everything from the ground up and are taking it in new directions.

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I would guess his opinion comes from the near zero knowledge about game or even software development and because SE2 looks at it's early access release so similar to SE1, so it looks too identically for him right now. From that point of view I can understand it, but it makes it not more realistic of course.

Also you need to be careful, because a new DLC in SE2 means there is a free update and a DLC part. Also something not every game dev makes.


And yes, it's annoying if you're a new gamer and buy the game today. If you want all the stuff, you have to pay a lot at once, which we've paid for gradually over the years. I know this especially from Paradox games like Cities:Skylines or TheSims is another good example.

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You shouldn't compare the incomparable, this is a very particular "game" that is easily assimilated to Legos.

And indeed, I understand that people say to themselves, wait I'm not going to pay for the same block twice.

You have an adaptation to make of your model, do it.

At least offer that to your community.

We are not on Assassin Creed or whatever other opus.

It is a space engineers playground, it would be quite normal for the blocks contained in the existing DLC ​​to be transferred to this new version, it would thank the players for their trust, because there from what I read on the forums outside of this one, people are not happy.

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@Marcell: Except this is a completely new game they're doing from the ground up. There is nothing in the SE1 DLCs that people need in order to function. Would it be cool of them to give us the extra blocks as base in SE2, sure it would. However they've already said there are legal reasons in addition as to technical as to why they can't just do that.

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Better have a vanilla access to all functional blocks and pay for alternative-looking blocks, than having some core features locked behind a paywall. Imagine not having access to blocks such as the hinge for example...

At most when some DLC blocks have some special feature (such as the transparent LCD being incredibly useful for advanced optics or the warfare gatling that can be stacked, as opposed to the regular one, thus allowing a more concentrated firepower), it's accidental.

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The SE1 DLC model was one of the best ones out there?? I'd be happy if they continued that with SE2.

Yes, obviously there were some things that did give you different features (see through displays) or the different form factors of the refinery instead of purely being a reskin, but those are absolutely minor things, and don't forget, this isn't a competitive game. There is no leaderboard where a transparent LCD makes a difference.

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I just hope the Supporter DLC acts like a season pass. Art and music is neat and all but i'd rather have game content. Still happy to support the devs but yeah $15 is abit spendy for art and music.

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I'd say that any decoration DLC would not be appropriate, at least until the release out of early access.

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I would be highly surprised and shocked if there are any purchasable block DLCs before the full 1.0 release, don't think that's even possible under Steam's EA policies. That said the use of paid cosmetic block DLCs implemented as they were in SE1 is one of the least predatory forms of DLC monetization practices I have seen implemented. To support the continued development of SE2 I hope they continue the practice. The other available options are just not attractive in surveying the industry.

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SE1 monetization model seems fair, game is already cheap and DLC is cheap and optional

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I very much liked how they handled DLC in SE 1, and would be more than happy to spend $15 on some extra blocks. Calling it "Pay 2 build" is a pretty dishonest way to word it especially with the unified grid system, if you do not own the DLC you can just make a the block.

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