Underground Ores and Better Ore Scanning
Something I'd love to see is an incentive to dig deeper underground. It'd be cool to actually go and mine underground. I'd love to see rarer ores spawn more the deeper you mine.
Perhaps water could even play a role in this, with some kind of water detector to alert the pilot of potential water ahead of them so that they can avoid it. Water would basically add a small challenge or risk to mining as it could damage your ship if your tunnel floods suddenly.
Currently in the original game, there is literally no incentive to dig underground. Ores only spawn near the surface of planets. The only reason to dig deep underground is for deep underground base building.
There should also be better ore scanning equipment.
- Ore Detector - Basically what we have now; a basic scanner that simply scans the area for ores.
- Directional Ore Scanner - An alternate method of scanning ores that can scan in the forward direction only (based on block orientation) at a greater distance than a standard ore detector. This would be useful for scanning for ores deep underground, however you'd have to aim where you want to scan.
- Ore scanner computer - A device that can take the data from ore scanners and provide more detailed HUD graphics such as showing a rough depiction of the actual ore node rather than a simple HUD signal. This could help the player understand the size and shape of a node.
In the original game, ore detectors don't have a good detection range to them, which would be okay if there was an alternative like proposed above.
It would also be an interesting game mechanic if directional ore scanners saw blocks and components if large enough displaying them as ore nodes. With an Ore Scanner Computer the system could distinguish between actual ores and manufactured materials. This could allow enemy factions to find and locate hidden bases or stashes by slowly surveying the landscape. To combat this, players could build special walls that deflect the scanner, blocking it from scanning past the wall.
I would add the ability to remotely scan - for example, asteroids, using a zoomable camera and a computer. The camera would be pointed at the object of interest and after some "reasonable time" it would give a result - for example it would mark deposits on the visible part of the asteroid or some area on the planet.
Deep-seated ores would be very appropriate. Though at least as generated around deep boreholes, tunnels and shafts.
My idea: a conventional ore detector (small grid) has a range and altitude of say 1000 meters and penetrates 50/100 meters below the surface of the object (asteroid or planet). It cannot see deeper buried ore. A "large detector" (for use on ships or as a static detector) has significantly greater long range and slightly greater depth range. The detection area is spherical in shape.
The "Directional Ore Scanner" operates in a radius of 100-200m and a depth range of 200-500m. It has to stand in one place for a reasonable time. The detection area is cylindrical in shape.
Ore Detector for Drill Rig - usually placed on the back end of the drill head or replaces the drill head. It must stand in one place for a reasonable time. The detection area is in the shape of a flat cylinder 1000 metres in diameter and 200 metres high. It may be replaced/complemented in the borehole by a directional scanner.
A remote "Optical Ore Scanner" coupled to a zoomable camera (e.g. by the Recon Camera plug-in) must operate for a reasonable time (dependent on the size of the imaged area) and has a depth range of only 15-20 meters - it can only see just below the surface of the planet or asteroid.
I would add the ability to remotely scan - for example, asteroids, using a zoomable camera and a computer. The camera would be pointed at the object of interest and after some "reasonable time" it would give a result - for example it would mark deposits on the visible part of the asteroid or some area on the planet.
Deep-seated ores would be very appropriate. Though at least as generated around deep boreholes, tunnels and shafts.
My idea: a conventional ore detector (small grid) has a range and altitude of say 1000 meters and penetrates 50/100 meters below the surface of the object (asteroid or planet). It cannot see deeper buried ore. A "large detector" (for use on ships or as a static detector) has significantly greater long range and slightly greater depth range. The detection area is spherical in shape.
The "Directional Ore Scanner" operates in a radius of 100-200m and a depth range of 200-500m. It has to stand in one place for a reasonable time. The detection area is cylindrical in shape.
Ore Detector for Drill Rig - usually placed on the back end of the drill head or replaces the drill head. It must stand in one place for a reasonable time. The detection area is in the shape of a flat cylinder 1000 metres in diameter and 200 metres high. It may be replaced/complemented in the borehole by a directional scanner.
A remote "Optical Ore Scanner" coupled to a zoomable camera (e.g. by the Recon Camera plug-in) must operate for a reasonable time (dependent on the size of the imaged area) and has a depth range of only 15-20 meters - it can only see just below the surface of the planet or asteroid.
I would love a simplified Seismographic survey, be a block, a probe, a cool physical operation by contact with a sound pulse.
I would love a simplified Seismographic survey, be a block, a probe, a cool physical operation by contact with a sound pulse.
Definitely upvoted as it can be a pain in the arse, if you start in space, and need to find Uranium. It's ridiculously tough to find if you don't have an upgraded Ore Detector (mod or something). Anything (even if it's research or needs to be upgraded or add a bunch of mods, whatever) to make the searching for specific ores still a small challenge, but less crazy would be greatly appreciated.
Definitely upvoted as it can be a pain in the arse, if you start in space, and need to find Uranium. It's ridiculously tough to find if you don't have an upgraded Ore Detector (mod or something). Anything (even if it's research or needs to be upgraded or add a bunch of mods, whatever) to make the searching for specific ores still a small challenge, but less crazy would be greatly appreciated.
With all the innovation, I'm surprised basic ore detection has not been revisited.
I would prefer that ore detection was an active not passive search. Instead of just lazily running or flying and watching for pings to simply show up, I'd rather the detection be manually initiated as a scan (regardless if the ore detection is by hand tool or ship ore detector. This would radically reduce the cpu load and allow for legitimate longer ranges without added burden to a host. That would also add in the possibility of upgrades and angular focus. With a scan arc reduced from 360 to a user selectable 45, 90, 120, or 180 degrees range could be extended with fewer rays being sent out. Server owners could locks these values down to suit their particular server capabilities and population demands.
Further, since different ores have different densities or structures, detectors could be ore specific and spread out on the progression tree.
With all the innovation, I'm surprised basic ore detection has not been revisited.
I would prefer that ore detection was an active not passive search. Instead of just lazily running or flying and watching for pings to simply show up, I'd rather the detection be manually initiated as a scan (regardless if the ore detection is by hand tool or ship ore detector. This would radically reduce the cpu load and allow for legitimate longer ranges without added burden to a host. That would also add in the possibility of upgrades and angular focus. With a scan arc reduced from 360 to a user selectable 45, 90, 120, or 180 degrees range could be extended with fewer rays being sent out. Server owners could locks these values down to suit their particular server capabilities and population demands.
Further, since different ores have different densities or structures, detectors could be ore specific and spread out on the progression tree.
Yeah I definitely wish there's a better ore detection method.
The ore detector in SE1 has way too small range, and there's only info about approximate location and type of an ore. Mining asteroids is extremely painful in my opinion, it requires a hell lot of moving even with a probe, and in many cases you won't find anything.
For me I hope the range could be massively increased, at the cost of vague information. eg. seismic (contact) scanners with multiple km radius, or directional scanner that goes extremely far in space but doesn't go deep through voxel, they'd first tell me whether an ore exists in the scanning range, just like what works in SE1. then I could use more precise tools to locate and evaluate actual ore veins and begin mining.
Yeah I definitely wish there's a better ore detection method.
The ore detector in SE1 has way too small range, and there's only info about approximate location and type of an ore. Mining asteroids is extremely painful in my opinion, it requires a hell lot of moving even with a probe, and in many cases you won't find anything.
For me I hope the range could be massively increased, at the cost of vague information. eg. seismic (contact) scanners with multiple km radius, or directional scanner that goes extremely far in space but doesn't go deep through voxel, they'd first tell me whether an ore exists in the scanning range, just like what works in SE1. then I could use more precise tools to locate and evaluate actual ore veins and begin mining.
Az sem lenne rossz ötlet ha az uránérc is bányászható lenne. Bolygókon elérhető uránkészlet csak nagy mélységben.
500-600 méteren.
It wouldn't be a bad idea to mine uranium ore. Uranium reserves on planets are only available at great depths. 500-600 meters.
Az sem lenne rossz ötlet ha az uránérc is bányászható lenne. Bolygókon elérhető uránkészlet csak nagy mélységben.
500-600 méteren.
It wouldn't be a bad idea to mine uranium ore. Uranium reserves on planets are only available at great depths. 500-600 meters.
Also please Keen, add more ores (like SE1 Better stone mod)
Also please Keen, add more ores (like SE1 Better stone mod)
For something like this to be reasonable to add Ore Scanners would require an overhaul as already mentioned, SE1's ore scanner were god awful and i hope to see them more fleshed out in SE2. Give us some immersion
For something like this to be reasonable to add Ore Scanners would require an overhaul as already mentioned, SE1's ore scanner were god awful and i hope to see them more fleshed out in SE2. Give us some immersion
I think the ore detector in SE1 is fine. For game balance purposes, ores should not be EASILY found. And I am for more different ores.
I think the ore detector in SE1 is fine. For game balance purposes, ores should not be EASILY found. And I am for more different ores.
yeah, the directional scan would be super useful for scanning large Roids.
yeah, the directional scan would be super useful for scanning large Roids.
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