The little blue keypad on doors needs to change SE1.
Not Enough Votes
On SE1 the little blue keypad on most functional blocks take you to the control menu(If owned).
This is not the case with doors where it operates as a open/close button.
It's operation is inconsistent.
I rarely use the keypad to open doors and use the yellow highlights instead.
Does SE2 address this issue?
Could the keypad on doors go to a passcode lock, if I am not the owner, as an alternative to grinding.
If I am the owner, then operate as normal and go to the control menu.
Otherwise change the keypad to a button.
And another thing..
The door keypad is always on the right side of the door.
This can be unsatisfying when joining two doors together on their sides leaving one button pad up and the other down.
The keypad/button should on the right looking through one way and on the left looking the other.
And another thing..
The door keypad is always on the right side of the door.
This can be unsatisfying when joining two doors together on their sides leaving one button pad up and the other down.
The keypad/button should on the right looking through one way and on the left looking the other.
I feel like the keypad on doors, is too quick to access the control panel of the enitre system.
give me butten specific for door, rather than a pad.
also, i agree with having the pad able to switch sides or something would be nice feature to have later on when making our own doors.
I feel like the keypad on doors, is too quick to access the control panel of the enitre system.
give me butten specific for door, rather than a pad.
also, i agree with having the pad able to switch sides or something would be nice feature to have later on when making our own doors.
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