Add rails, bogies and switches
Under Consideration
Rail blocks that adhere to planet terrain. This would allow transport across any terrain (and water!), especially where rovers would be unable to, via large engineering works like bridges or tunnels. Straight rails, curved rails as well as inclines/declines on blocks. Possibly also the ability to place a rail next to an existing one that mimics any curves, allowing switching with a switcher, that could be remote activated via antenna.
Bogies that blocks are able to be placed on. Uses could be transporting large amounts of cargo or transporting grids such as rovers/tanks. Additional uses could be moving welder arms on a shipyard on a space station (or planet), as well as a tram system on a large space station.
I would like to move unpowered ships into hangar bays for storage and have launch tubes for quick acceleration.
I have asked for magwheels or moving pavement.
I take it that the bogies would work without gravity.
If a sensor or camera could follow a coloured or a hidden path line would that help?
I would like to move unpowered ships into hangar bays for storage and have launch tubes for quick acceleration.
I have asked for magwheels or moving pavement.
I take it that the bogies would work without gravity.
If a sensor or camera could follow a coloured or a hidden path line would that help?
I'm not sure that dedicated rail blocks are strictly necessary; you can easily build a (straight) monorail, and with a line of hinges, you could make a switch reasonably straightforwardly. However, having dedicated blocks for building curved rail (which doesn't need physics simulation) and something optimised for acting as a switch would be awesome.
I'm not sure that dedicated rail blocks are strictly necessary; you can easily build a (straight) monorail, and with a line of hinges, you could make a switch reasonably straightforwardly. However, having dedicated blocks for building curved rail (which doesn't need physics simulation) and something optimised for acting as a switch would be awesome.
Imagine the speed with which you could launch fighters from deep inside your ship if you could attach them to rails, guiding their direction. The possibilities with rails are endless
Imagine the speed with which you could launch fighters from deep inside your ship if you could attach them to rails, guiding their direction. The possibilities with rails are endless
I'm 100% for rail blocks. I would also like to add they could simultaneously be used to create elevators in ships, especially if they are maglev designed rather than physical rails that require interlocking or something.
You put rails on either side of a wall, and have an elevator block that interacts with them. Now through the power of magnetics and power supplied to the ship the elevator you built can go up and down a shaft. Maybe even left and right with more complex designs where it stops on certain floors and then goes right.
I'm 100% for rail blocks. I would also like to add they could simultaneously be used to create elevators in ships, especially if they are maglev designed rather than physical rails that require interlocking or something.
You put rails on either side of a wall, and have an elevator block that interacts with them. Now through the power of magnetics and power supplied to the ship the elevator you built can go up and down a shaft. Maybe even left and right with more complex designs where it stops on certain floors and then goes right.
i too would find rails very useful for a lot of things in this game, from simple elevators to full train networks. and i also believe that having a rail system could take a lot of physics calculations load off of the game
but i am also going to assume that this game is voxel based and that might make spline based tracks such as that found in satisfactory a difficult thing to implement in all the ways we might want to use them. i did see the video of the medieval train, but would that also work on a moving ship?
but since this is voxel based, it might be a bit more practical to take the roller coaster tycoon approach where you have a bunch of track shapes. straight, bend up and down, twist left and right, and several radius choices of curved track.
it would also probably be wise to have the carts or bogeys act as a merge block that can be turned off to detach whatever is built on them. so if i were to have a storage container loaded, i could attach it to the cart, take it to its destination and detach it for processing, rinse and repeat.
these could be self driven with a cockpit, moved with a press of a button, or programmed with a schedule.
i also believe these should come in 3 sizes. full 2.5 for large scale rail lines, a mid size for interiors like elevators and conveyance, and .25 so even the smallest of vehicles could have some creative designs.
i too would find rails very useful for a lot of things in this game, from simple elevators to full train networks. and i also believe that having a rail system could take a lot of physics calculations load off of the game
but i am also going to assume that this game is voxel based and that might make spline based tracks such as that found in satisfactory a difficult thing to implement in all the ways we might want to use them. i did see the video of the medieval train, but would that also work on a moving ship?
but since this is voxel based, it might be a bit more practical to take the roller coaster tycoon approach where you have a bunch of track shapes. straight, bend up and down, twist left and right, and several radius choices of curved track.
it would also probably be wise to have the carts or bogeys act as a merge block that can be turned off to detach whatever is built on them. so if i were to have a storage container loaded, i could attach it to the cart, take it to its destination and detach it for processing, rinse and repeat.
these could be self driven with a cockpit, moved with a press of a button, or programmed with a schedule.
i also believe these should come in 3 sizes. full 2.5 for large scale rail lines, a mid size for interiors like elevators and conveyance, and .25 so even the smallest of vehicles could have some creative designs.
Honestly I feel like a Drone that flies from one place to the next will be 100x more efficient. That said, I'm a recovering rail head and recreating the Train Job on SE2 would be a ton of fun. Something like needing to fly in and lift cargo off of a moving train without crashing it...
Honestly I feel like a Drone that flies from one place to the next will be 100x more efficient. That said, I'm a recovering rail head and recreating the Train Job on SE2 would be a ton of fun. Something like needing to fly in and lift cargo off of a moving train without crashing it...
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