Space Engineers 2 - Official Client Side Only Mods (Independent from Servers)

creeloper27 shared this feedback 11 hours ago
Not Enough Votes

To start off I want to say that I hugely appreciate the work Keen is doing for Space Engineers 2 and that I am no expert in Space Engineers modding but I have a decent understanding of the core concepts.


While on Space Engineers (1) we have https://sepluginloader.github.io to unofficially load Client Side Only mods independently of the server you are connecting to, it would be extremely beneficial for players and server owners to have Space Engineers 2 support Client Side Only mods Officially, independently of the server you are connecting to, just like in Deep Rock Galactic and even bigger games like Minecraft (though unofficially thanks to all the loaders there are).


This would make it incredibly easy for average players to customize UIs, icons, colors, textures, models, animations, sounds and ideally more complex client specific behaviors independently of which server they are going to play on, players should be able to load up the game using any mod they like and join any server they like, if supported Officially, the servers could even be able to blacklist (or whitelist even) any client side mod they might not want to be used! (so users can use "approved" ones them on official servers as well!).

Mods themselves should be more detached from the server, (this could be already the case though I do not know for sure) they could have some metadata to show if the mod is Client Side Only, Server Side Only, Client and Server Side, Client and/or Server Side (can be in only one but works better / is more integrated on both) and allow the player to choose what client side specific mods they want to add or remove from the suggested server mod list (Client Side Only mods can be removed or added at will only obviously).


We already have a part of this now thanks to https://sepluginloader.github.io but it would be so much better for both average users and server admins for Space Engineers 2 to support this Officially, the modding community would be able to make so much more and the player would have such an easier time if they just want to customize UIs, icons, colors, textures, models, animations, sounds and ideally more complex client specific behaviors, anything to their liking without the need for the server owner to manually have to add those mods! (which is insanely annoying and not applicable in most situations currently), also this is true the other way around, if a server owner wants to add new grid spawns, make the speed limit higher, control trading outpost trades or anything that doesn't need a Client Side mod they should be able to do it and have players be able to join using Vanilla Clients or with their own Client Side modded clients :D


I feel like the community would seriously appreciate this, if this doesn't get implemented then it will be done by the community again most likely, making it less centralized, harder to integrate and not administrable by server owners (as it currently is).


If this is not something Keen is interested in and they would rather continue with a similar hands-off approach for Client Only mods in Space Engineers 2 as well then I suggest at least to have proper Official "Resource Pack" system just like we have in Minecraft Officially as well.

This way while players would not be able to customize more complex client specific behaviors, they would at least be able to fully customize UIs, icons, colors, textures, models, animations and sounds to their likings.


Thanks in advance :D

Replies (2)

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Also making the distinction between mod types more clear and distinct could end up benefitting a lot console versions as well, while they will most likely not be able to support client side mods as it currently is and has always been for consoles, embracing this limitation in the core of Space Engineers 2 by making the separation more clear and having more support in the core of the game could make it so making server side only mods will be better than ever for console players and even vanilla computer clients would be able to connect to these servers with server side only mods and work anyway!

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