Medical room not being actually destroyed
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If you carefully remove every "debris-able" part from the medbay, it will leave behind a solid hitbox and a flame effect, signifying its presence. This effect is consistent throughout saves/loadings.
To reproduce: Aim to remove as little material as possible in a few shots, focusing on the root of one medbay 'arm', then destroy the root of the other 'arm' to eliminate the middle section. After that, only the remaining arm needs to be destroyed.
You can't place any blocks on it (hooray?)
P.s. Maybe there are more parts like this, further testing needed
Files:
2025-01-29 00-2...
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This post shows the exact same thing happening to the antenna (only the top part of the collider is left)
This post shows the exact same thing happening to the antenna (only the top part of the collider is left)
Same. There's an "invisible something-or-other" that gets left over for me, you have to keep shooting the air and eventually hit what's "left" for it to be actually gone.
Same. There's an "invisible something-or-other" that gets left over for me, you have to keep shooting the air and eventually hit what's "left" for it to be actually gone.
Hello Ferrium,
Destroying Medical Room should no longer leave a solid hitbox. Could you confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello Ferrium,
Destroying Medical Room should no longer leave a solid hitbox. Could you confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
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