Bird life

Deon Beauchamp shared this feedback 38 hours ago
Not Enough Votes

Please add birds to SE2 on planets.

They are fairly small

Visual without causing too much interference.

They make a lot of noise, until something scary is nearby.

If it is not too difficult, some birds in formation, or a couple chasing each other.

A variety of bird song, changing through the day will make a planet feel alive.

I guess that around 5 types of bird would be OK to see visually, but a few more would be good in sound only.

Replies (5)

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I hope that the birds can fly out of the way of my ship, and do not try to roost in the landing gear.

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Some biomes would do well to have insect or lizard noises as well.

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Birds are very high up in the food chain. Therefore, they can only exist on completely terraformed planets.

And a space engineer has no business on such planets. His work there ended long ago.

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An Engineer needs a vacation location, a vacation mystery and a fixer upper project to attend to between moments of relaxation.

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Kleine Tiere auf dem Boden, mit denen man nicht interagieren kann, außer wenn sie vor Menschen oder Schüssen im Boden davonlaufen. Zum Beispiel Spinnen, Kakerlaken und Kellerasseln. In der Nähe des Wassers kleine Krabben. Vermutlich nur auf erdähnlichen Planeten zu finden.


Of course there could also be alien life on other planets.

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sorry, forgot to translate.


Small animals on the ground that you can't interact with unless they're running away from people or gunfire in the ground. Examples include spiders, cockroaches, and woodlice. Near the water, small crabs. Presumably found only on Earth-like planets.


Of course there could also be alien life on other planets.

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Sorry, but this view was already outdated in Alfred Edmund Brehm's time. :)


Small predators, together with primary producers, form the basis of the ecosystem.

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Of course, it would be correct (and most emersive) to have an entire ecosystem with animals at all levels of the food chain, but that won't happen. It would definitely require too much programming and modeling.


I just wish there was some movement in the terrain textures. A small snake slithering through the desert.


The animals I suggested are so small that they could even be 2D with a pseudo-shadow.


Just imagine the rest of the ecosystem. You don't see a deer or a wolf every day, but you do see small animals.

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Organisms measuring 1 mm to 10 cm are probably the most common and numerous “macroorganisms” in every biosphere.

And the most formidable adversaries in every biosphere.

There are countless numbers of them, causing damage inconspicuously but persistently... And you cannot destroy them effectively. In RPG games, they would be a typical “no loot, no experience” enemy. Just expenses, damage, and fatigue...

Are you interested in opponents like that? I certainly am not.

On the other hand, something small that runs from one tuft of grass to another, from one stone to another—and disappears, something colorful that flits around a local plant for a moment and disappears into the vegetation... That would definitely liven up the scene. It doesn't even need to have a 3D model, just a 2D sprite moving along some path.

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That's exactly what I'm saying.

No need to modeling them 3d, 2D is enough. Not interactive, just a visual addition, not as an "opponent".

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A like the idea of animal sounds changing the atmospherics giving the player an idea of their surroundings whilst the plants and the wind stay the same.

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With a good soundscape, you can create a lot of atmosphere. In my opinion, however, it should match what's visible. If you want birdsong, you have to be able to see birds.

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Where I live there are many types of birds, you do see a few species often, but there are those that are shy and live in the woods nearby. There is a lot of birdsong coming from everywhere around.

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Okay, that's true. As I wrote before, not all animals have to be present: "Just imagine the rest of the ecosystem. You don't see a deer or a wolf every day, but you do see small animals."


But I think it would be more believable if you could see at least one bird species against a background of sounds from different bird species. Birds would have to be 3D, which would require quite a bit of effort. If it were reduced to 1 visually recognizable bird, with the animations: *sitting *taking flight *flying *landing. Maybe in 2-3 color variations and different sizes. Then it could possibly be implemented. i agree, it would be cool.

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Even today, in truly important buildings and bases must be asked the question: Is it a bird—or a enemy spy drone?

And the answer is clear and simply: Shoot it down, then we'll take a look at it...

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