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High network usage when placing blocks

Diamantino shared this bug 18 months ago
Solved

When i tried placing the max amount of blocks in a pane, the network spiked to 300+ mbps, and when placing single blocks, it uses like 30mbps. Something similar happens when i undo that pane placement, but it only uses 30 mbps that time.

Replies (6)

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Following on, this caused my discord ping to spike to 5000ms; overall my network capacity seemed low - averaging 9Mbps (for ~10000 blocks to be built from a blueprint on toolbar - at 25cm grid scale) though - however given this is an internal server, it should not be routing via external routes. Localhost should be used in this case. This can be classified as a denial of service in the present configuration.

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Can confirm on windows task manager performance tab that there are spikes when placing blocks. Also, it's not just multiblocks. Any single block placement spikes the network. I cannot imagine a scenario where home base needs to be notified when I place a block. It's a little Orwellian, if you ask me.

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Can Confirm this also, especially prominent when dragging a blueprint multiple times. Effect lessened when just copy and pasting a single build but still there.

CPU i9 9900KS

GPU RTX 4080

DDR4 32GB RAM

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Hello Diamantino,


I could not reproduce this issue on the latest Game version (1.5.0.3092) - Now the Game does not cause any spikes in network usage and even when building, network usage stays at 0%.

Could you please confirm that this is the case for you?

Kind Regards,

Bartosz

Keen Software House

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Ok, i can confirm the issue is gone now.

Thx

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Hello Diamantino,


Thank you for confirmation, I am closing the thread then.

Happy Engineering!


Kind Regards,

Bartosz

Keen Software House

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