[IDEA] Dynamic Environmental Effects on Production
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Core Concept
Production efficiency should be directly tied to environmental physics, where factors like pressure, temperature, atmospheric composition, and gravity dynamically alter:- Power demands – Low pressure makes venting harder, increasing energy costs (e.g., low pressure increases refinery energy costs)
- Processing speed – Extreme temperatures alter chemical reaction rates (e.g., extreme heat slows chemical reactions)
- Recipe availability – Some processes won't even start without meeting thresholds
- (e.g., ice production requires room temperatures or less )
This would push players to design controlled environments or exploit planetary conditions for specialized industry.
Mechanics & Examples
1. Pressure-Dependent Systems
- Refineries consume more power in low-pressure environments because gas venting becomes inefficient.Example: At 0.2 atm (Mars-like), refineries draw 20–50% more power (scaling linearly).
- Assemblers struggle with fine-tuned processes in high pressure, slowing production.Example: At 5 atm (Venus-like), assembly speed drops 10–30% due to mechanical stress.
2. Temperature-Driven Reactions
- Ice production only works when ambient temperature is below certain temperate .Example: On a cold surface, water freezes instantly, but on a hot world, recibe wont work when the ambient temperature more than 80°C
- Chemical plants (e.g., hydrogen fuel) accelerate in high heat.Example: At 300°C, fuel synthesis is 20% faster but consumes 15% more power to coolant , and the more heat those values scale up.
3. Atmospheric Composition
- Oxygen farms fail in CO₂-heavy atmospheres.Example: In a 90% CO₂ environment, O₂ production slows by 50% unless scrubbers are added.
- Arc furnaces perform poorly in thin atmospheres (no plasma stabilization).Example: In near-vacuum, smelting takes twice as long.
4. Gravity’s Role
- Centrifuges (e.g., for uranium enrichment) fail below a threshold gravity.Example: Below 0.3G, enrichment is impossible without artificial gravity.
- Fluid-based production (e.g., lubricants) behaves unpredictably in zero-G.Example: In space, lubricant synthesis requires artificial Gravity, or increase power costs.
Strategic Player Choices
- Build "Ideal" Factory Ships: Climate-controlled, pressurized bays for Earth-like efficiency.
- Exploit Planetary Conditions: Smelt metals on high-pressure worlds for energy savings.
- Trade Mobility for Specialization: A low-gravity station might excel at gas processing but fail at metallurgy.
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Great concepts and well formatted, thank you! This opens up an entire new dimension to the game. It would create engaging gameplay in not just the building of ships but also make survival gameplay more interesting and challenging, without it just being brutal for the player. The game definitely needs more gameplay after you finished building something, so that there is something to do with what you created apart from starting all over again. I think this idea would be perfect for that.
Great concepts and well formatted, thank you! This opens up an entire new dimension to the game. It would create engaging gameplay in not just the building of ships but also make survival gameplay more interesting and challenging, without it just being brutal for the player. The game definitely needs more gameplay after you finished building something, so that there is something to do with what you created apart from starting all over again. I think this idea would be perfect for that.
e.g., extreme heat slows chemical reactions) ? Would not be reactions even quicker? Only to prevent overheating maybe you have to slow down production?
Centrifuges (e.g., for uranium enrichment) fail below a threshold gravity.Example: Below 0.3G, enrichment is impossible without artificial gravity. Why? I think centrifuges work propper in Microgravity.
e.g., extreme heat slows chemical reactions) ? Would not be reactions even quicker? Only to prevent overheating maybe you have to slow down production?
Centrifuges (e.g., for uranium enrichment) fail below a threshold gravity.Example: Below 0.3G, enrichment is impossible without artificial gravity. Why? I think centrifuges work propper in Microgravity.
👿Are you again making up nonsense and suggesting complexity for complexity's sake?
What do we know about the principles and functional mechanisms of refineries, assemblers and other gaming facilities?
If we don't know the mechanisms and principles of its operation, how can you design for dependence of function on the environment? 😠
All facilities are hermetically sealed systems. Thus, they are capable of 100% function independent of the external environment. They function equally well in vacuum and weightlessness, even in environments with pressures of several MPa and gravity several times that of Earth.
About centrifuges just briefly - have you heard anything about https://en.wikipedia.org/wiki/Vortex_tube ? It's a device that works on exactly the same physical principle as a gas centrifuge to separate uranium.
I recommend a vigorous study of physics (and chemistry, mathematics, and other disciplines) and the physical principles of "how things work". And not just at the level of seventh graders in elementary school and "wikipedia wisdom".
👿Are you again making up nonsense and suggesting complexity for complexity's sake?
What do we know about the principles and functional mechanisms of refineries, assemblers and other gaming facilities?
If we don't know the mechanisms and principles of its operation, how can you design for dependence of function on the environment? 😠
All facilities are hermetically sealed systems. Thus, they are capable of 100% function independent of the external environment. They function equally well in vacuum and weightlessness, even in environments with pressures of several MPa and gravity several times that of Earth.
About centrifuges just briefly - have you heard anything about https://en.wikipedia.org/wiki/Vortex_tube ? It's a device that works on exactly the same physical principle as a gas centrifuge to separate uranium.
I recommend a vigorous study of physics (and chemistry, mathematics, and other disciplines) and the physical principles of "how things work". And not just at the level of seventh graders in elementary school and "wikipedia wisdom".
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