Blueprinting empty space
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When designing structures that are placed on voxel terrain it would be useful to be able to specify void spaces around the grid blocks. This would be incredibly useful when pasting facilities that have underground features.
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Diggy diggy hole!
Diggy diggy hole!
A direct blueprint of the empty space is probably not... But I would welcome the opportunity to create a "project" of the hole or pit that would indicate what needs to be dug.
Ideally with some influence, limiting the reach of the drill bits beyond the marked area
If only because digging something as simple as a nice straight tunnel "by hand" is an almost superhuman task in SE1 , much like creating a flat surface or building a straight road without using blocks or voxel hands.
A direct blueprint of the empty space is probably not... But I would welcome the opportunity to create a "project" of the hole or pit that would indicate what needs to be dug.
Ideally with some influence, limiting the reach of the drill bits beyond the marked area
If only because digging something as simple as a nice straight tunnel "by hand" is an almost superhuman task in SE1 , much like creating a flat surface or building a straight road without using blocks or voxel hands.
At least in SE1, as far as I understand it, the object to be blueprinted exists already (at least on a planet), as planets are a mesh + voxel edits (the hole you dug).
At least in SE1, as far as I understand it, the object to be blueprinted exists already (at least on a planet), as planets are a mesh + voxel edits (the hole you dug).
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