Repairs Rethought - Automation in Late Game

Shandlanos shared this feedback 25 days ago
Not Enough Votes

Repairing ships and stations can be a nightmare, requiring manually hauling small amounts of material at a time to try to pinpoint damaged or destroyed systems to painstakingly repair or replace them. I think retaining that in the early game and allowing more and more advanced systems for repair would be a great way to feel progression and also make the mid to late game more fun. E.g., an early system could work similarly to how a projector works currently, showing a ghostly outline of destroyed components and allowing them to be manually welded, a late-game system could be a block connected to the conveyor system with a defined operational radius that gradually repairs and replaces damaged or destroyed blocks so long as it has access to the required materials within the conveyor system; and the ultimate end-game system could have whole-ship range and operate much more quickly. For PvP balance, repair systems might have a cooldown period after the grid last received damage.

Replies (1)

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You need skutters or DRDs.

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