Hangar Doors

Stoocky shared this feedback 10 months ago
Under Consideration

It would be nice if SE2 have bigger Hangar doors and we don't need a mod anymore.

I know Hangar doors not implemented yet but for the future.

Replies (9)

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4

I really like the mod with large angled hanger doors.

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10

we need more door options in general W/O mods

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Yes this would be nice!

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4

Maybe we can do hangar doors now by ourselfs with the new grid system. That would also add more design possibilities.

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2

Yes, but also that would eat up PCU count + add a lot of time to the build time.

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You only need 1 segment and can use copy&paste, it also depends what parts Keen give use to build hangar doors by ourselves.

But anyway, you can be sure that players will try to build their own hangar doors anyway with rotors and pistons like they have done in SE1, so why not directly building this system out?

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I never said i am aginst it just telling some points but yeah hangar doors would be be apprecuated if we get more mechanical stuff to build them with..

But I still want some preset blocks like we have custom turrets we wont use just those but they are really good and liked but when you dont have time or just want something that wont pcu just place a normal turret block

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But with real hangar Doors Like in SE1 but larger we can have air in our base for survival

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I would add a suggestion to this, yes give us the option to build our own doors from blocks, pistons and rotors.

But also the option to make them airtight, for example with some special frame block (or a frame block and a frame block controller, for some advanced settings), which when the custom door is closed will create an airtight connection between the frame and the subgrid, something like a merge block around the entire door, functionality like merge would have the additional benefit that the door would be locked in place. It could also be linked to the rotor/piston so that there is a setting for the position when door is closed and that would trigger this frame block, as checking this every tick would be unnecessarily demanding.

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It is already possible to build very large hanger doors using the blocks available. I have also seen feedback where someone requested that SE2 featured a sliding rail system.. this would make building hanger doors even easier for players.

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2

Angled hangar doors please?

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Greetings to all. We also need a version of a very huge hangar gate - something like:

https://steamcommunity.com/sharedfiles/filedetails/?id=2229713368


The gate and passage dimensions are :

Length : 40 blocks (full) / 38 blocks (passage)

Height : 9 blocks (full) / 7 blocks (passage)

Thickness : 1 block

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Yeah, but the problem is this are fixed ones, means they have a special shape and size and with that it limits the possibility how you can build ships. It would be much better if we could use motors/rotors to create own ones, with that you are very free how you want to build that with a lot of shape and size possibilities. The new Grid system and the much more stable physic engine makes this much more possible as the old limited ones in SE1.

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I think the core part of this is that while you could probably do gigantic hangr doors with SE2 blocks, they need to be both functional (open/close with a button) and most importantly airtight. We don't have oxygen yet, so that's not part of the calculation, but if they want us to be able to build our own airtight giant hangars, we need something like airtight end blocks.

What that would mean is that you hvae a special block that you can put on the spots on both grids where two unconnected grids touch (fairly closely, perhaps with some connector-like magnetic pull) That space between those blocks is considered airtight (imagining some sort of inflatable seal coming out of the end to seal it the gap). Your airlock door or a walkway tube to connect two ships to allow walking between them, or whatever then closes via hinge or rotor or piston and once the special air seal blocks get close enough the opening becomes airtight.

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I like this idea although consider this. Each block has an invisible collision box correct, so have another one that is slightly bigger than the block that acts as the way to detect a sealed environment. If a buck of objects are held in place with their air tightness bounding boxes overlapping with no holes that should be sealed.

Alternatively, similar to VS3s water, air itself could have a bounding box, if a particle cant fit it wont leave making the environment sealed. Both water and air should be able to push things apart in regards to being held back by an object. I made a descript post in another thread about atmospheric physics on planets regarding the particle system, I'll just leave that here.

https://support.keenswh.com/spaceengineers2/pc/topic/45249-aerodynamic-physics-on-planets#comment-91353

that's all

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Maybe the hangar mechanism where the door can be created it by welder within cubes. Wouldn't be this a solution?

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