Create Mods Tab in Terminal

William shared this feedback 2 months ago
Not Enough Votes

I propose allowing mods to create their own Terminal pages, under an Other tab at the end or by similar means. The Info tab, being the least used, can move within the Other tab to make space.

This will allow mods to make entire control screens within the terminal where they can house ship controls or mod options.


Example Image:

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Best Answer
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Updated image to better align with SE2 WIP GUI.

4e32fdb856d3d26f5bc60e3eb9aa0ae4

If a mod is set to invisible and you want to change a setting without making it visible first since you won't use the mod often, just click it's name in the Other tab's dropdown to select it's terminal page.

Replies (3)

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1

Mods can technically already do alot of this stuff but having better support for it baked in natively is something I certainly wouldn't say no to.

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2

A nice, easy to implement (good for modders), centralized location (good for players). Hopefully they consider it

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2

This is an excellent suggestion!

I imagined better mod support for the HUD and its elements to also be something that could change the "engineering" aspects of the game for the better. Imagine a mod able to not just draw UI in the controls or cargo menu, but also in the HUD of the player upon getting close to or interacting with blocks.

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1

Updated image to better align with SE2 WIP GUI.

4e32fdb856d3d26f5bc60e3eb9aa0ae4

If a mod is set to invisible and you want to change a setting without making it visible first since you won't use the mod often, just click it's name in the Other tab's dropdown to select it's terminal page.

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