NPC difficulty slider

Deon Beauchamp shared this feedback 9 hours ago
Not Enough Votes

I found that the new NPC characters were a little too easy.

I would like them to be a little more challenging, but I am not sure how much.

Some comments that I have read asked for the NPCs to be easier.

So, could there be a combat difficultly slider for the NPC characters so that players can tune their experience ?

Replies (3)

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I am no FPS expert either, other players will probably need a greater challenge than even I would.

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This might be a non-issue to be honest. This sounds like something that could be balanced based on location and intended mission difficulty.

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The comment leaves me confused, many games have a feature to adjust difficulty. Vanilla NPC characters are new to SE2 and will require feedback to adjust the gameplay to suit. Every player is different, some will accept the current offering, others will compare there skills to the game and either want more or less in challenge. Why deny a choice, when it could help both KSH and the players to get the best experience out of the game.

If mission difficulty affects progression, then any impasse will affect the FTUE and the player experience. The reliable method to overcome this would be a difficulty setting, not everyone who plays SE has the benefits of a fast reaction, and good coordination, others may find the play lacks intensity.

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Couldn't agree more, found them to be an absolute walk through

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