Where are the colonists ?

Deon Beauchamp shared this feedback 9 hours ago
Not Enough Votes

Need Lore please.

Where are the colonists ?

How many survived the 10,000years across space ?

How many died after arriving ?

How many are still in cryo from all of the vessels that made the journey?

Are the remainder of the awakened colonists all accounted for ?

What have the other colonists been doing before Miro and Ivan arrived ?

Why is it all such a mystery ?

Why have other colonists not made a friendly communication with Miro ?

Do the colonists not have a social network ?

Why are there no colony news update broadcasts ?

How do the colonists know what is going on ?

Do the colonists have a colony road map, a colony discord, and colony support services ?

Do the colonists have a stream update telling them when a new sector is completed ?

Why does Miro not have the Almagest internet ?


When will Ivan make a new contact with Miro with an update on his status and the Calypso's remaining passengers ?

Did Ivan get tired of nagging Miro ?

Will whinging become a form of vocal combat like the weirding device from Dune ?

Replies (3)

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I am asking for lore now, because NPCs and Co-op is on route.

So some new lore would be a good thing.

A busy colony will require communications, and lore should be embedded occasionally in that communication.

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for the finished game; yes. but i prefer some QOL improvements for alpha/beta first.

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Do you really think that the questions would take that much effort to address ?

Writing lore in Alpha is as easy as picking up a pen and jotting something down, something that you could change anytime later. It is not hard coding, it is not a commitment set in stone. It could take 1 person and 20 minutes to frame a reasonable response, something that a committee and players could casually squabble over for months afterwards and change later if better answers were rationalised. It is only lore and a bit of fun, and games are meant to be fun.

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i dint think that the devs and story writers are necessarily the same persons, so i could see some parallel work here. maybe i misunderstood but coming up with a good story arc background/lore/characters - i dont think thats a 20min task! Your questions sound to me like the invention of a game spanning universe/setting. sure, IF it already exists somehow could summarize it and post it here, but i doubt its completely done. How long do you think they wrote on the story for starcraft?

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Gosh, now where is my shovel.

I need to dig a hole for myself, and pretend I know anything.

Sure, Marek has a story, but these things need to be fleshed out a little, there is nothing wrong with ballpark ideas/numbers. Telling a story and providing fictional details for a game are not the same demands, certainly one inspires the other. I am playing here and now, trying to goad some lore out of the devs for everyone's fun including yours. If there is no response, well hey I tried.

As for Starcraft, if you mean the original game, I would guess the gameplay development came first based on red vs blue and the basic lore was bolted on to produce the initial artwork. Once it looked good enough to go further, I suspect more lore was needed for level design, the game intro, and marketing. Finally, follow up lore would be added with feedback from the early players, but I really know nothing of the Starcraft's development and could be completely wrong, who knows, I have not researched into any of it.

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Lore in SE?

Lore SE (1 and 2) is inconsistent and poorly thought out, made up of very poor clichés in the worst tradition of space operettas (not even space operas).

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@Semtex, do own a pair of those sun glasses that were in the John Carpenter film 'They Live' where the glasses can reveal the truth of everything ?

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