Multi-Piston act as one
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Anytime you put more than 1 piston, of any size, they act as on. Does not matter if they are named differently.
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Anytime you put more than 1 piston, of any size, they act as on. Does not matter if they are named differently.
My apologies put this in the wrong spot here is where I reposted it:
https://support.keenswh.com/spaceengineers2/pc/topic/56858-multiple-pistons-not-functioning-correctly
My apologies put this in the wrong spot here is where I reposted it:
https://support.keenswh.com/spaceengineers2/pc/topic/56858-multiple-pistons-not-functioning-correctly
I think the main problem is how subgrid physics work. In SE1, we had a "share inertia tensor" option aimed to make more than one piston behave more like a single grid. We shall see what they will come up with this time to improve this aspect. And tbf, for situations where you need multiple pistons placed one on top of another, I'd rather prefer a different mechanism altogether. Something like gears and dented tracks blocks so you can build infinitely long tracks and roll, climb and descend along with the gears. Not wheels like we used to do in SE1. There is an old archived suggestion about it: https://support.keenswh.com/spaceengineers2/pc/topic/45225-new-feature-gears-things
I think the main problem is how subgrid physics work. In SE1, we had a "share inertia tensor" option aimed to make more than one piston behave more like a single grid. We shall see what they will come up with this time to improve this aspect. And tbf, for situations where you need multiple pistons placed one on top of another, I'd rather prefer a different mechanism altogether. Something like gears and dented tracks blocks so you can build infinitely long tracks and roll, climb and descend along with the gears. Not wheels like we used to do in SE1. There is an old archived suggestion about it: https://support.keenswh.com/spaceengineers2/pc/topic/45225-new-feature-gears-things
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