Blueprint system and repairs
Not Enough Votes
The biggest improvement for me between SE1 and SE2 has been the simplification of blueprints and being able to just place them without having to construct a setup to project them for building. Its fantastic.
One thing that would be great to have, is if the player saves their grid, then having some way to go into repair mode so we can easily see what parts need to be replaced. Possibly bring back the projector just for that purpose or having an option via the cockpit to enable the original projection. At the moment there is limited combat but once it starts improving it would become essential so players don't need to baby their ships or reload saves to avoid repairs.
I like this feedback
The projector block is required for the player to make their own missiles.
No projector block, no printable grids.
The projector block is required for the player to make their own missiles.
No projector block, no printable grids.
adding the B.A.R. system from SE1 would be the best option for this that I would love to have. You can put a projector on your ship/station that projected that ship or stations as a perfect overlap. Therefor when something was destroyed or damaged as along as the BAR module had the correct parts it would build and or repair the items. FYI B.A.R.S. is Build and Repair System. It also had the option to disassemble and mine.
adding the B.A.R. system from SE1 would be the best option for this that I would love to have. You can put a projector on your ship/station that projected that ship or stations as a perfect overlap. Therefor when something was destroyed or damaged as along as the BAR module had the correct parts it would build and or repair the items. FYI B.A.R.S. is Build and Repair System. It also had the option to disassemble and mine.
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