Ability to merge selected blocks into a single solid block (1 PCU)

waldo shared this feedback 20 days ago
Not Enough Votes

Description: Players should be able to select multiple blocks and turn them into one solid block.

How it should work:

  • Select a group of blocks
  • Convert them into a single solid block
  • The new combined block counts as only 1 PCU

Why this is needed: This would allow players to create their own large custom blocks and complex shapes without the high PCU cost of individual blocks. It would make big builds, detailed structures, and custom “mega blocks” much more practical and performance-friendly.

Replies (4)

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i get this idea. i do not get the practicality of being able to do it vs making us figure it out.


it would help "make the game easier for novice engineers" like myself. but the only benift to experienced players is vacant space filling, which offten doesnt even need to be filled, and just adds weight unecessarily.


a better proposition i think, would be to make forming smooth hull edges without needing to place all the required blocks in the right place manually, but some of them being able to logically fill gaps.


i can never figure out the half angle pointed tips that i need vs the slightly more chonky versions of the block that are connected to the tips that make them form smooth layers. so that feels more like the desired outcome here.

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I like this idea a lot.

Thoughts:

From a programming perspective, the idea of merging mesh objects into a single object for rendering is a tried and true method for saving communication time with the GPU and speeding up rendering.

From an in game building perspective, this could be done automatically for ALL armor blocks as you place them, similar to how every minecraft clone out there does terrain manipulation.

The issue would probably stem from combat/destruction in general. A 2.5m block fractures differently than a .25 detail block.

BENEFITS: This would encourage detail building, instead of penalizing it. Currently detail blocks are basically aesthetic only, and they weigh your ship down both in mass and PCU. There are major benefits to not bothering to include them. As an alternative, make detail blocks 0 PCU and 0 Mass, but also have 0 health and 0 armor. Right now they are this weird middle ground.

As for the slopes issue, some sort of Best Fit Solver would be nice. I suggested this before, but it never got any attention.

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What i think with what i known about coding, but is not devs opinion:

the pcu cost is an entity account for graphical and sim motor traitment. all complex forms out of base bloc proposal will be complex to render. so it is totally illogical to pick 1pcu to a non 1 pcu entity. It will be great but not in the spirit of the simulation (i think). Prefer using big blocs if they were less pcu then lots of little blocs.

but if it can be done, why not. may be i am totally out of purpose. Maybe that is why construction cost force people to have not lovely style in shapes...

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It might work if SE2 were a single-player game.

The problem is that in multiplayer, you need to share your ship's design with your teammates and opponents so their computers can render your ship correctly.

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