Information as a commodity

Deon Beauchamp shared this feedback 20 days ago
Not Enough Votes

Datapads are seen as a portable means of carrying information.

They can be stored within inventories.

A filled datapad is device + data(information)

Using multiple datapads to store many pieces of information is cumbersome to manage.

It would be useful if the information could be separated/copied from the datapad and stored in a library archive block.

The library archive block could be used by both the player and other blocks as resource.

The library archive block can load/copy data(information) onto datapads.

Datapads with information can be traded.

Question: Could a datapad contain malware ?

Library archive blocks can share data with other library archive blocks.

Question: Should library archive blocks be limited to one per grid ?


What does this add to the game ?

Information has value, space is big, information will get the player doing something or going somewhere in the void instead of being aimless or self absorbed. Do not get me wrong, setting your own goals is good, but games need resistance and encounter to keep them interesting. Information as a resource is as valid as any other.

Replies (5)

photo
2

Question : Clanker block, to compete with the CA.

Many pieces of information come from blocks and from the UI. The data from in game UI, as yet, is not accessible to the block world, I would like this to change in the future.

photo
2

You could find a datapad pointing you to the rough coords of huge ore deposit on one of those abandoned mining outposts.

photo
3

*"finds" datapad, goes to location of datapad cords pointing towards HUGE uranium deposit, small uranium deposit evident, trap by pirates MORE evident. gets blasted*

photo
3

I'd love to see the datapads useful for managing information flow in the game. Got a list of blocks you need to build - put it in a datapad and then use it to control assemblers, smelters, etc. Put a "program" on the datapad and insert it into a compute block as instructions.

photo
1

Thinks...

Does this mean that there should a separate inventory space on a block called control, where a single datapad could be stored with a shopping list of production components and quantities ?

photo
photo
1

Uvedomujete si, že v režime pre viacerých hráčov v skutočnosti neexistuje nič také ako „utajované informácie“?

Jednoducho preto, že aby počítače vašich spoluhráčov a súperov mohli loď správne zobraziť, musia mať k dispozícii jej kompletný popis. Tento popis je teda uložený niekde v pamäti RAM... To isté pravdepodobne platí aj pre obsah DATAPADu.

Kto teda dokáže tento obsah v pamäti nájsť a izolovať, ten bude kráľom...


Translated with DeepL.com (free version)

photo
1

Play game not hacker ! Encryption has been the route death of many alien civilizations across the galaxy :)

photo
1

Do you realize that in multiplayer mode, there’s actually no such thing as “classified information”?

Simply because, in order for your teammates’ and opponents’ computers to display the ship correctly, they need to have its complete description available. So this description is stored somewhere in RAM... The same probably applies to the contents of the DATAPAD.

So whoever can find and isolate this content in memory will be king...

------------------------------------------------------------------------------------------

How did I end up inserting untranslated text?... Probably while checking the translation...

photo
Leave a Comment
 
Attach a file
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!
You can't vote. Please authorize!