Day/Night Cycle is Brutal

Matt Knowles shared this feedback 41 hours ago
Not Enough Votes

Did you really lock us out of everything but Solar Panels, and then make night last 4 times as long as day? Really? Are you sadistic?

Replies (1)

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Mea Culpa - My Bad


It *feels* very bad, but it's actually equal - approximately 1.5 hours each.


It would be really helpful to add functionality to the bed, so we can sleep through the night.

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It just feels like it's 4 times longer. Once you get into space, it stops being a real issue but planetside, it's pretty brutal (but realistic). It wouldn't be as bad if these bodies included orbits, so that some nights you'd have moonlight providing higher illumination.

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i agree, have night be slightly shorter, 1 hour night 2 hours day (to avoid messing with the current timing) and then maybe slowly switch the balance back to simulate summer-winter daylight times if they ever want to put seaosns into the game

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I'm playing Survival (Welcome to Verdure). I'm trying to get enough Ice and build a ship to fly to Vallation Station and continue the Contract Missions.


I actually think the times (approximately 90 minutes for each) are pretty good. It's just that, when Solar Power is the only power source you have, every minute of Night is spent waiting for it to be over. Simply sleeping through it would be ideal.

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Since batteries start with 30 percent charge and theres no penalty for grinding them down at the moment you can use that to cheese through a night. It also doesn't take that long to unlock wind turbines. In fact it gives you a base with a wind turbine, the barn. Put a battery there, it already has over head lights. You can happily ship build through the night.

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I'm not sure how much "immersion" means to you, but it's the main reason I play games like this. Nonsensical things like grinding down a dead battery to rebuild it as a 30% battery is the kind of thing that destroys immersion for me.


I don't doubt that it "doesn't take long to unlock wind turbines" if you know what you're doing. As a new player who's not looking for spoilers and is just following the natural progression of Contract Missions, I haven't unlocked Wind Turbines and I've already completed two missions in space.


I appreciate the adivce, though. I built my base close to the Barn (actually took over the Free Scrap area because it looked cool), and I've regretted it frequently. I think I got confused when I couldn't build a ship at the Barn by starting with a Landing Gear on the Barn's floor. That made me think it was off limits to me. I realize now the Barn shows Owner = Player, and I can't start with the Landing Gear on the base I built, either.

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i aggree with you about the "immersion" i dont like the idea of grinding down a battery and replacing it with a new one thats got enough power to last me the night.


though because the game is still in development, that capability (i would say) is likely to change. but right now, its more valuable to not be so.... strict.


THE IDEA! that this thread brings though... SEASONS.


ive already traced the sun across the sky and watched as its light interacted with verdure's rings.... and SEASONS! ontop of THAT! and weather, and all the good stuff that changes with it... yeah.. solar/wind/reactor.... multiple sources of power are a legit must.

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