Terrain following radar for night flying
It has been suggested to provide nightvision, which while fine for your space buddy to wear as part of the suit, it has some limitations (going from useful to blinding depending on light, and useless in fog/rain). I'd prefer ships have as part of their overlay HUD the ability to turn on terrain following radar in an augmented reality overlay. What this would look like are bright-ish green contour lines as an additional wireframe drawn across the surfaces of whatever (asteroid, planet, moon). It would help resolve actual terrain contours even during the daytime, but at night, in the fog or storms you would still get the wireframe (as it's drawn by the flight seat and radar) allowing you to see the contours of the terrain ahead of you even though it's completely dark..
I like this feedback
This would be an enhancement to the HUD suggestions in another thread.
This would be an enhancement to the HUD suggestions in another thread.
I absolutely love this idea!! I find myself very often reloading the last save when I missed some tiny obstacle on the surface during night. Yes, I should improve my flying skills. But does that mean this wouldn't be a very, very useful feature for better controlling ones sluggish craft/heavy hauler/miss-calculated-deceleration-pathfinder?
If anything, this would improve immersion by a grand scale! At least for me. Imagine yourself flying through fog and night, barely above the ground to avoid radar detection, just to grab that juicy piece of minerals/artifact/flag/... and escape quickly undetected instead of crashing AGAIN into an largely underestimated spiky rock to late...
I absolutely love this idea!! I find myself very often reloading the last save when I missed some tiny obstacle on the surface during night. Yes, I should improve my flying skills. But does that mean this wouldn't be a very, very useful feature for better controlling ones sluggish craft/heavy hauler/miss-calculated-deceleration-pathfinder?
If anything, this would improve immersion by a grand scale! At least for me. Imagine yourself flying through fog and night, barely above the ground to avoid radar detection, just to grab that juicy piece of minerals/artifact/flag/... and escape quickly undetected instead of crashing AGAIN into an largely underestimated spiky rock to late...
IMO, the game could easily add a wireframe radar (just light up the vertices within 250m or 500m) as this seems to mostly already exist in the construction system.
As for how to make it not too cheaty, it should consider the temperature of the surrounding. So voxels on the surface should have contour lines, “hot” objects (ship engines, reactors, wheels, wind generators, solar panels, smelters, refineries, assemblers) show up as heat objects, ice shows up as cold objects. All other materials show as contour lines.
IMO, the game could easily add a wireframe radar (just light up the vertices within 250m or 500m) as this seems to mostly already exist in the construction system.
As for how to make it not too cheaty, it should consider the temperature of the surrounding. So voxels on the surface should have contour lines, “hot” objects (ship engines, reactors, wheels, wind generators, solar panels, smelters, refineries, assemblers) show up as heat objects, ice shows up as cold objects. All other materials show as contour lines.
Considering a simple spotlight beam can't reach even 200m there is 0% chance we will ever get something like this. Although I would prefer having sensors capable to detect far away voxels so we can make a custom radars and all sorts of fly assist systems using in combination with in-game automation.
Considering a simple spotlight beam can't reach even 200m there is 0% chance we will ever get something like this. Although I would prefer having sensors capable to detect far away voxels so we can make a custom radars and all sorts of fly assist systems using in combination with in-game automation.
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