Avatar body switch - Become one of your NPC crew

Deon Beauchamp shared this feedback 20 days ago
Not Enough Votes

Why be limited to die and re-spawn when you could switch to controlling another character that exists in game as an NPC character.

You could rescue your other self. (Assuming that they are still alive.)

Replies (3)

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Floating away with no hydrogen, no problem take control of another crew member and initiate a resupply mission.

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I can only fully agree with this proposal and I'd even take it a step further. Anyone who has ever played the sandbox zombie game State of Decay 2 will immediately understand what I'm getting at: my ideal scenario works pretty much exactly the same way.


Imagine a permadeath system where you have exactly as many lives as your current playable character plus all the NPCs who have joined your group. This wouldn't just elegantly solve the typical online respawn problem, it would also automatically create engaging sandbox storytelling, where every death would truly mean something.


Taking the idea further, like in State of Decay 2, each NPC could bring their own personality traits and abilities. In the original, there are two to four traits, for example: "Former police officer" → better with firearms, or "Big appetite" → increased food consumption. These traits, adapted to SE2, could bring a true sandbox RPG approach to the game. One that everyone can either ignore or fully embrace.


Also, just like in State of Decay 2, NPCs could build up reputation and work their way up from newcomer to the rank of captain.

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the complexity of something like this is mindboggling, and i love it.


instead of having AI controled turret, have an NPC who is my ships gunner. or the freeloader on my ship who just alternates the ships living area alternating between the bed, the chair at the table, the shower/toilet. just taking up oxygen and ship power.

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I mentioned the gunner as an example in another post. According to another forum member, this isn't desirable due to realism: the AI turret will always be the better gunner.


But I'm thinking along the same lines. For example, you could have mechanics, cooks, doctors, gardeners, radio operators, or anything else that fits this scenario, each with a small boost or penalty based on their abilities.

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