Avatar body switch - Become one of your NPC crew
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Why be limited to die and re-spawn when you could switch to controlling another character that exists in game as an NPC character.
You could rescue your other self. (Assuming that they are still alive.)
I like this feedback
Floating away with no hydrogen, no problem take control of another crew member and initiate a resupply mission.
Floating away with no hydrogen, no problem take control of another crew member and initiate a resupply mission.
I can only fully agree with this proposal and I'd even take it a step further. Anyone who has ever played the sandbox zombie game State of Decay 2 will immediately understand what I'm getting at: my ideal scenario works pretty much exactly the same way.
Imagine a permadeath system where you have exactly as many lives as your current playable character plus all the NPCs who have joined your group. This wouldn't just elegantly solve the typical online respawn problem, it would also automatically create engaging sandbox storytelling, where every death would truly mean something.
Taking the idea further, like in State of Decay 2, each NPC could bring their own personality traits and abilities. In the original, there are two to four traits, for example: "Former police officer" → better with firearms, or "Big appetite" → increased food consumption. These traits, adapted to SE2, could bring a true sandbox RPG approach to the game. One that everyone can either ignore or fully embrace.
Also, just like in State of Decay 2, NPCs could build up reputation and work their way up from newcomer to the rank of captain.
I can only fully agree with this proposal and I'd even take it a step further. Anyone who has ever played the sandbox zombie game State of Decay 2 will immediately understand what I'm getting at: my ideal scenario works pretty much exactly the same way.
Imagine a permadeath system where you have exactly as many lives as your current playable character plus all the NPCs who have joined your group. This wouldn't just elegantly solve the typical online respawn problem, it would also automatically create engaging sandbox storytelling, where every death would truly mean something.
Taking the idea further, like in State of Decay 2, each NPC could bring their own personality traits and abilities. In the original, there are two to four traits, for example: "Former police officer" → better with firearms, or "Big appetite" → increased food consumption. These traits, adapted to SE2, could bring a true sandbox RPG approach to the game. One that everyone can either ignore or fully embrace.
Also, just like in State of Decay 2, NPCs could build up reputation and work their way up from newcomer to the rank of captain.
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