Boarding hook lines - vessel capture

Deon Beauchamp shared this feedback 12 hours ago
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Boarding hook lines.

Either magnetic or harpoon lines that can be locked onto a target.

Once 'hooked' the target vessel will have to fight the mass and thrust of the attacking vessel.

An optional winch could be operated to reduce distance.

An optional hack tool to gain control, disable or disrupt the targets system.

The hack tool would be a consumable added to the hook lines head.

Multiple lines could be attached to the target from one or more attacking vessels.

Replies (2)

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Arrg me hearties, there be a bounty on the port side.

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There was a grapple hook mod for SE1 I used a few times. Being able to stop a drifting ship to board it would be great. I'd assume that it would need to have to have some sort of break limit, as in the line had 'x' amount of tensile strength vs. the kinetic energy of the object you're trying to grab.

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The simplest solution in SE1 is a magnet on a telescopic pole.

Otherwise, it’s just a makeshift version of a tractor beam.

Since there is a speed limit, the attacking ship should not be able to fire any "object" at the escaping ship that would create a physical connection between the ships, because such an "object" is part of the attacking ship and must exceed the speed limit.

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Projectiles exceed the 300m/s limit.

A telescopic pole would end up being unwieldy, and difficult to aim.

As for range, 300 to 400m would be my first guestimate.

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