[SUGGESTION] Early Ship Building Tool
After building in Survival... its a pain in the bottom. Especially If you work full time and have little time to play. I was thinking that it would be nice to have a ship building platform you can build with drones that come out and build your blueprint that you made in Creative(or someone elses). You build the Done Assembler Control, hook up resources. Have it build drones first, then send them out to build using the resources. See image.
This might be too powerful for what ever challenges you want in the game so there are several ways to nerf this:
- Limit number of Drones(max drones that can work at one)
- Limit size of ship they can build
- Have energy costs high
- Have drones need to return to 'home' to recharge.
- Have drones have a material limit and need to return to 'home' to resupply.
- Probably others
I am aware you are trying to allow players to build their own automated ship building bases. But in survival, we need something easier and even if its smaller to start. I hope you consider. Thanks.

I like this feedback
"Only thing that we are missing to have good ship printers is a projector block, which is promised to be added at some point."
The keyword it "good", which is IMHO the most urgent problem to fix compared to SE1. The problem lies in the projector block in SE1.
I recently tried to build a ship printer in SE1 for a small grid rover, and for problem 1 and 2 I had to build a "ship" consisting mainly of a connector and a projector, docked to the base. The docking consisted in building the "projector ship" on the connector and then connecting it. A completely unnecessary hassle.
"Only thing that we are missing to have good ship printers is a projector block, which is promised to be added at some point."
The keyword it "good", which is IMHO the most urgent problem to fix compared to SE1. The problem lies in the projector block in SE1.
I recently tried to build a ship printer in SE1 for a small grid rover, and for problem 1 and 2 I had to build a "ship" consisting mainly of a connector and a projector, docked to the base. The docking consisted in building the "projector ship" on the connector and then connecting it. A completely unnecessary hassle.
What you are describing can already be achieved with a ship printer (look them up in SE1) and at the scale that you show, it's not even that complicated. Only thing that we are missing to have good ship printers is a projector block, which is promised to be added at some point.
Ship printers are also better than a ready-made one-click solution because they encourage engineering and actual problem solving in the game. You have to design and build the machine according to the requirements that you have in order to make your life easier instead of just using a block.
Also I don't think high energy requirement is a valid way of balancing something outside of very early game since it's very easy to get a stable, permanent energy source.
What you are describing can already be achieved with a ship printer (look them up in SE1) and at the scale that you show, it's not even that complicated. Only thing that we are missing to have good ship printers is a projector block, which is promised to be added at some point.
Ship printers are also better than a ready-made one-click solution because they encourage engineering and actual problem solving in the game. You have to design and build the machine according to the requirements that you have in order to make your life easier instead of just using a block.
Also I don't think high energy requirement is a valid way of balancing something outside of very early game since it's very easy to get a stable, permanent energy source.
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