Fuel consumption should be tied to acceleration

Wilhelm shared this feedback 20 days ago
Not Enough Votes

When you hold down the W key, your ship accelerates from zero to 300m/s. During this acceleration, obviously the ship consumes fuel (in the form of hydrogen or energy). This makes sense.

The moment your ship hits 300m/s, your ship stops accelerating, you're capped at speed, the ship will not go any faster. However, if you continue to hold down the W key, you continue to consume fuel as though you were still accelerating. The ship will not go any faster.

The amount of fuel used should tie to acceleration. When the ship hits a threshold where it cannot go any faster, the fuel burn should stop even if you're holding W You might want to hold W while going 300m/s to maintain the inertial dampeners, such as if you're flying through a gravity well briefly as a shortcut. Obviously you're still 'accelerating' when the dampeners are counteracting said gravity and that should consume fuel, but if you're doing 300m/s ahead at the same time, this should not unless you want to get rid of the cap on top speed. Then simply increase the mass of the grid as you approach c until the thrust simply can't measurably make you go faster. :)

Or, just make it so that you don't burn extra fuel when you hit the artificial space speed limit.

Replies (3)

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First of all, I really don't like speed cap, but anyway.

When hitting speed cap, it works (or atleast should) like speed limiter irl. Which means when you hit those 300m/s you start losing thrust untill it reaches value which corresponds to linear motion (in space it's usually 0m/s^2). And thrust is proportional to fuel consumption. So when you have 0 thrust you should also have 0 fuel consumption.

I think that's more of a bug than a game mechanic.

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"I think that's more of a bug than a game mechanic."

Indeed.

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I'd like this too, but for a different reason, the dampener. For example, when you use dampener to stay still in a gravity well, you obviously aren't using the full thrust. But the energy/fuel consumption is max anyway.

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Agree, this could easily be tied to one of my other suggestions: https://support.keenswh.com/spaceengineers2/pc/topic/53941-mouse-wheel-to-set-desired-thrust-and-top-speed

where fuel consumption also is tied to the % of thrust used. Right now it seems like it's 100% on, 0% on, etc. Would prefer being able to tweak both fuel consumption and acceleration. The main thing is that when you're not making the ship go any faster, it shouldn't drain fuel.

This is a problem in SE1 also but especially visible when you're letting AI fly your ship. It's constantly thrusting in random direction for tiny course corrections and will quickly drain a fuel tank even trying to fly in a straight line. I'm guessing if/when AI logic makes it into SE2, same problem.

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