Solar panels do not produce power
Submitted
My first open classic survival start doesn't seem to have functional solar panels. I've built many, none seem to work reliably. I've seen power generation numbers occasionally for less than a second but then zeros. NPC station panels seem to work fine.
I've tested in several other game saves, including new classic survival starts and a more current 'normal' default start. Could not reproduce.
Attaching game save file here (I think) so that somebody could potentially try to confirm.
Files:
savegame.vrb.zip
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I have the same bug
After trying several new games and not reproducing and finally breaking down and trying a new start at station save; literally done nothing. Spawned. Hopped in ship. Docked it to connector immediately right there. Check solar - zip. Station making solar power, ship with single panel facing same direction as station...zip.
Extremely unlikely but so far only similarity - both were initial first starts in the chosen world type.
After trying several new games and not reproducing and finally breaking down and trying a new start at station save; literally done nothing. Spawned. Hopped in ship. Docked it to connector immediately right there. Check solar - zip. Station making solar power, ship with single panel facing same direction as station...zip.
Extremely unlikely but so far only similarity - both were initial first starts in the chosen world type.
I've noticed that the solar panels need the sun to be fairly high in the sky to start cranking out power, but I've seen them work, just not all of the available daytime.
I've noticed that the solar panels need the sun to be fairly high in the sky to start cranking out power, but I've seen them work, just not all of the available daytime.
I really noticed it when I was wondering why my suit was running out of power even though I was in and out of the starter ship. Thats when I noticed it. When I rolled the panel out of the sun and wait a few seconds, then roll back into it the panel will climb to 9 solar output, then flash a high number, then settle back at 0. No more power for me.
I really noticed it when I was wondering why my suit was running out of power even though I was in and out of the starter ship. Thats when I noticed it. When I rolled the panel out of the sun and wait a few seconds, then roll back into it the panel will climb to 9 solar output, then flash a high number, then settle back at 0. No more power for me.
Okay, ran through a new game and could duplicate this also.
Okay, ran through a new game and could duplicate this also.
I noticed that I was able to build solar panels BEFORE unlocking them as a contract reward. Related? I dunno...
I noticed that I was able to build solar panels BEFORE unlocking them as a contract reward. Related? I dunno...
I'm also suffering from this. It's pushing me away from SE2, but it's so gorgeous! I'm torn. SE1 is thankfully always there for me.
I'm also suffering from this. It's pushing me away from SE2, but it's so gorgeous! I'm torn. SE1 is thankfully always there for me.
I had the same issue. Made it to where I couldn't play normal progression at all. I had to start worlds where I could jump to the next sector to get uranium from the start.
I had the same issue. Made it to where I couldn't play normal progression at all. I had to start worlds where I could jump to the next sector to get uranium from the start.
I have had the same problem. No solarpanels work. Not ones I build before the bug started, not ones that I build now. So started a new Save file. That one the bug showed up from the start. SOooo I started a 3rd save file. Played it for a few days. And than the solarpanel bug showed up again. Haven't found a work around sadly.
I have had the same problem. No solarpanels work. Not ones I build before the bug started, not ones that I build now. So started a new Save file. That one the bug showed up from the start. SOooo I started a 3rd save file. Played it for a few days. And than the solarpanel bug showed up again. Haven't found a work around sadly.
Hey, I got something similar but not exactly the same. The NPC panels wok fine, and display power being produced. My panels dont show any power being produced.
But when I check the bateries in my base with gravity generator working it says for instance "2h until depletion". But when I add the solar pannels back in it still says 0 kWh input but the message now says "4h until depletion" so it seems in my case its more of a display bug. Although since i dont know how many solar pannels I need to offset a grav generator i cant be sure if they work fine and its purely a display problem.
Hey, I got something similar but not exactly the same. The NPC panels wok fine, and display power being produced. My panels dont show any power being produced.
But when I check the bateries in my base with gravity generator working it says for instance "2h until depletion". But when I add the solar pannels back in it still says 0 kWh input but the message now says "4h until depletion" so it seems in my case its more of a display bug. Although since i dont know how many solar pannels I need to offset a grav generator i cant be sure if they work fine and its purely a display problem.
I have been having a bit of trouble keeping my batteries charged, think depending on the angle to the Sun = charge, but when you look at output and input it always say zero on the solar, but in the cab you can see them giving some power back. But my new tact is find batteries around that are at 100% and out them in my main big battery and set it to output and my small banks I set them to charge, it allows them to fill up very fast.
I have been having a bit of trouble keeping my batteries charged, think depending on the angle to the Sun = charge, but when you look at output and input it always say zero on the solar, but in the cab you can see them giving some power back. But my new tact is find batteries around that are at 100% and out them in my main big battery and set it to output and my small banks I set them to charge, it allows them to fill up very fast.
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